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psychobabble
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I played Civ3 casually for a while when it was first released, and enjoyed the experience, even if it wasn't too different from Civ2. However I gave up after one of the early patches (1.16??) when the speed of AI tech trading just got depressing and then got sidetracked by other games.
I'm contemplating returning to the game, is it worth it? Is tech trading workably fixed? are there any other big problems remaining?
Also if I do return, I've noticed a plethora of community content out there, anyone want to give me recommends of some of the better ones?
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King_Xerces
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Calgary
Jul 2002 time: 22:21
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Return. I've only had the game since 1.21, and I love it. By all means, stay away if you don't like it. Nobodies forcing you.
It takes time to understand the finer aspects of the game. YOu may think you understand everything, but Civ3 is a VERY deep game. I'm sure that if you devote a few day;s playing it, you'll love it.
Better than any strategy game I've every played. A must for all strategy fans.
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Sargoth
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hey Xerces. ever played SMAC?
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player1
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Belgrade, YU
Sep 2001 time: 06:21
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quote: Originally posted by The Templar
Yes, by all means return. But when you do, download my Space Race mod (Click the link on my signature, and ignore the information, it IS updated, I've just had problems updating the information page.)
Yes, I know, another shameless plug. |
No, no, no!
Download my MOD (link below).
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Capt Dizle
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Firaxis has given us a hell of a game.
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Richelieu
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Gatineau
Dec 2001 time: 00:21
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No. Stay away.
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heidlejohn
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The last patch is out. In general, Firaxis fixed some minor bugs and stopped some exploits. But it left most things unchanged.
The more I play the game, the more I am getting fed up with the unnecessary tedium in the game. You still have to go thru the 'close' nonsense in negotiations (10 more? 20? 30? 40? 400? == a colossal waste of time).
The F4 diplo screen is still unchanged. You still have to handle tile changes when pollution is cleaned up.
If you stopped playing because of annoyances like this, then I see no reason to comeback to Civ3. I still haven't broken my seven month Civ3 addiction yet, but I can see the day coming. In general, for me, Civ3 had a lot of good ideas that were poorly implemented. If you stopped playing it for a while alreadyl, you probably felt the same.
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King_Xerces
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Calgary
Jul 2002 time: 22:21
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quote: hey Xerces. ever played SMAC? |
Nope. Is it any good?
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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quote: Originally posted by heidlejohn
The more I play the game, the more I am getting fed up with the unnecessary tedium in the game. You still have to go thru the 'close' nonsense in negotiations (10 more? 20? 30? 40? 400? == a colossal waste of time).
The F4 diplo screen is still unchanged. You still have to handle tile changes when pollution is cleaned up. |
heidlejohn,
I, too, dislike that "fine-tuning" involved in the trades... but as Jaybe correctly pointed out, we are not required to do so. We can always accept the AI's proposal...
Anyway, I wanted to point out that what we both would probably like to see is a problem very difficult to solve for Firaxians. I suppose that you would prefer having your Trade Advisor come up with the correct proposal immediately (not just commenting what you are juggling with). There is a problem with this - basically, the trades are multiple-variable, multiple-solution problems. You can throw agreements, alliances, resources, luxuries, money upfront/per turn, cities, and workers in... and there is often way more than one possible "correct price" for a given something you want from the AI civ. How could that poor Trade Advisor know what exactly you would like to put on the table? I mean... yes, there would be ways how to implement it (like fixing several variables and asking for the last one to be calculated), but probably none of them would be convenient enough to use. It may be you would find that what we are currently doing is still the quickest way to find the result we seek (even if somewhat annoying quickest way... ).
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Chronus
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quote: You still have to handle tile changes when pollution is cleaned up. |
Hmmm . . . I've found the automatic cleanup/construction keys (CTRL + A, I think . . . somebody help me out) for the workers to be very good and useful.
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SMIFFGIG
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Great Britain
Jul 2002 time: 05:21
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Well of course it has more depth than Civ 2, there isnt really to much of a comparasant between them. I didnt mention it was any more or less in depth than civ 2.
But the thing is Civ 2......... 8 YEARS AGO 1994 IF IM CORRECT.
Civ 3 is a game of now, and an un satisfactory one at that. People maybe willing to pay £35 for the game and £35 for the addon.
Edited out by Ming... Next time you promote a policy of piracy, you will be restricted. This site does not support such activity, and will not allow discussion of such illegal acts.
Last edited by Ming on 06-08-2002 at 07:47
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Capt Dizle
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Its clear to me that some people here are out of their depth.
Firaxis has given us a hell of a game.
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