Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > slaver tip and question, abolitionist question
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
09.Sep: EARLY BUILD SPRITE EDITOR
02.Aug: `SUPERLEAGUE` SIGN-UP
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION: CALL TO POWER @ GAMESTOP $9.99 - CIVILIZATION: CALL TO POWER @ AMAZON $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
stranglylucid is offline stranglylucid
Chieftain
KANSAS
Aug 2002
time: 23:21
  Old Post 01-08-2002 18:49
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
slaver tip and question, abolitionist question Support Apolyton buy from Amazon

When I first started i avoided the slaver. I just started using them and wow. I just beat diety last night. with the slaver it was not that hard. I am trying to do the one city thing, and i noticed that if you have enought slaves to cover all 20 grids you have to first pull the regular pop off the grid to place the slave. If you have 20 slaves on the grid, then you have to pull one of them off in order to manually switch the placement of the reg. pop as scientists and entertainers etc. Since you can have more than 20 slaves in a city, can you do anything with them? Also, what happens if you have more than 3 per troop in city? Do they always revolt, or just sometimes?
As for the abolitionist, I have never made one. can they cause your city to revolt? or just free a slave? any thoughts would be appriciated.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:21
  Old Post 01-08-2002 22:04 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I think that slave revolts are not certain if you're short of troops, but they are very likely (I'm not sure, though).

Abolishionists can indeed cause a slave revolt as well as freeing slaves one at a time, but the latter is cheaper and more likely to succeed.

Aolathiin is offline Aolathiin
Settler

Jun 2002
time: 05:21
  Old Post 22-08-2002 01:20
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

If you've got some neighbors that have invested heavily in slavery, then abolitionists are a great way to improve your civilization at their expense. In my current game, I sent an abolitionist into Mali territory. She freed seven slaves, and my city of To Dineeshzhee went from population of 3 to population of 10 in a very short time.

That's the flip side of slavery. Yes, it pumps up your population, but it leaves you vulnerable to abolitionists (who can also cause slave revolts) once you get to the Renaissance. I personally prefer to avoid capturing slaves so that I'll be able to exploit my neighbors' unenlightened ways later on, but that's me. Another advantage is that freeing slaves costs 1/5 as much as capturing them.

stranglylucid is offline stranglylucid
Chieftain
KANSAS
Aug 2002
time: 23:21
  Old Post 22-08-2002 09:18
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Full PM-box? Change here!

Not true. First off, once i get samuri's, i build two of themn and a slaver for the express purpose of catching those annoying clerics and abolitionists, and since it is done in combat, they are free, thus cheaper than the yours. Also, since my slaves recieve no pay, eat half the food, and do not factor in city unhappiness, then they are even better than my citizens. My current strat is to build three cities and then pump them up to around twenty or so with slaves. I have found that eight mounted archers and a slaver are able to dominate the battle fields until musketiers are out, wich is a long time. The last game I played on diety I was so far ahead of the computer by the time musketeers came out i just started to overrun all but two of the eight computer players. the others were to far, but tanks got them. The slaves aleviated all of the early game probs that slow down production.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:21.
Apolyton Time is 00:21.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0326 seconds (87.87% PHP - 12.13% MySQL) with 43 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net