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steve p is offline steve p
Settler

Jul 2002
time: 05:21
  Old Post 01-08-2002 21:06 Visit steve p's homepage!
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#1 Report this post to a moderator
Target accuracy Support Apolyton, buy Civilization III: Complete

is there anyway to improve the accuracy of my artillery and aircraft, at least 75% of all sheels or bombs are "failed" no matter what the terrain

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 01-08-2002 21:47
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Full PM-box? Change here!

No. Unless you want to change their bombardment values in the Editor.

When bombarding cities, there is a 50% chance of defenders being targeted, 25% improvements, and 25% population. AFTER target is determined, then it is the bombardment strength vs. defense strength. Since version 1.17 (or before) city improvements and population points have a defense strength of 16 (sixteen).

Cruise Missiles attacking cities seem to target only the defender (0% improvements or population).

For both city and NON-city terrain, do not forget to take in account the defensive multiplier for the terrain (or city/metropolis). I do not know if city walls count for bombardment.

(Generic use of term "city" used, for town/city/metropolis).

phunny_pharmer is offline phunny_pharmer
Chieftain

Jun 2000
time: 05:21
  Old Post 02-08-2002 06:01 Visit phunny_pharmer's homepage!
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#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

It would be interesting to have technology affect this- i.e. certain techs give x2 bombard chance in the same way that a tech (which?) gives x2 workers...

Would be a great way to reflect the addition of aircraft spotting...

Would also be great for modding.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:21
  Old Post 02-08-2002 09:26
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I disagree with phunny_pharmer's idea for multiplying bombardment strengths with technology. This has already been done with increases in bombardment strength with later bombardment units.

The 16 strength of population and improvements have been increased to provide proper balance. They were initially 4 (I believe), then increased to 8, then to their current 16.

These increases most likely were to deal with balancing with bombers and artillery, the most-used bombardiers of cities.

ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:21
  Old Post 02-08-2002 12:15
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Lose 30 kilos (of popups)

Try attacking with lots of units protected of course with Infantry etc.A stack of 25 Artillery and ample
(you decide)number of defensive units can reduce the largest of cities to rubble I mean size1.

Zylka is offline Zylka
Prince
sure
May 2000
time: 05:21
  Old Post 04-08-2002 11:45
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Jaybe
No. Unless you want to change their bombardment values in the Editor.

When bombarding cities, there is a 50% chance of defenders being targeted, 25% improvements, and 25% population. AFTER target is determined, then it is the bombardment strength vs. defense strength. Since version 1.17 (or before) city improvements and population points have a defense strength of 16 (sixteen).

Cruise Missiles attacking cities seem to target only the defender (0% improvements or population).

For both city and NON-city terrain, do not forget to take in account the defensive multiplier for the terrain (or city/metropolis). I do not know if city walls count for bombardment.

(Generic use of term "city" used, for town/city/metropolis).


Very interesting

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