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steve p
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is there anyway to improve the accuracy of my artillery and aircraft, at least 75% of all sheels or bombs are "failed" no matter what the terrain
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phunny_pharmer
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It would be interesting to have technology affect this- i.e. certain techs give x2 bombard chance in the same way that a tech (which?) gives x2 workers...
Would be a great way to reflect the addition of aircraft spotting...
Would also be great for modding.
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Zylka
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quote: Originally posted by Jaybe
No. Unless you want to change their bombardment values in the Editor.
When bombarding cities, there is a 50% chance of defenders being targeted, 25% improvements, and 25% population. AFTER target is determined, then it is the bombardment strength vs. defense strength. Since version 1.17 (or before) city improvements and population points have a defense strength of 16 (sixteen).
Cruise Missiles attacking cities seem to target only the defender (0% improvements or population).
For both city and NON-city terrain, do not forget to take in account the defensive multiplier for the terrain (or city/metropolis). I do not know if city walls count for bombardment.
(Generic use of term "city" used, for town/city/metropolis). |
Very interesting
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