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Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 01-08-2002 23:22
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#1 Report this post to a moderator
Nine Governments Mod Introduced Support Apolyton, buy Civilization 2

I would really appreciate it if I could get some of you brave souls to play test this mod before it goes into the finished area. There is currently no new artwork or anything. It is simply 3 new governments at this point. Before it is released, I plan to change some combat aspects, tweak a few more rules, and possibly introduce some new units (I am terrible with art stuff, so these units would be ripoffs from talented people. )

quote:
Nine Governments Mod ReadMe
Nine Governments Mod v1.0 ReadMe for Civilization III v1.29
by Laser


GOVERNMENTS -
**************************************************

Government: ANARCHY


Prerequisite - NONE

Corruption and Waste - CATASTROPHIC


Unit Support Costs:
Cost/Unit - 1

Free Units - ALL UNITS FREE

Per:
Town - N/A
City - N/A
Metropolis - N/A

Rate Cap - 10
Worker Rate - 1
Assimilation Chance - 1%
Draft Limit - 0
Military Police Limit - 0

Hurrying Production - CANNOT HURRY
War Weariness - NONE

Espionage:
Diplomats Are - CONSCRIPT
Spies Are - CONSCRIPT
Immune to - NONE

Flags:
TRANSITION TYPE
STANDARD TILE PENALTY

**************************************************

Government: DESPOTISM


Prerequisite - NONE

Corruption and Waste - RAMPANT


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 4
City - 4
Metropolis - 4

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 2
Military Police Limit - 2

Hurrying Production - FORCED LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE

Flags:
DEFAULT TYPE
REQUIRES MAINTENANCE
STANDARD TILE PENALTY

**************************************************

Government: MONARCHY


Prerequisite - MONARCHY

Corruption and Waste - PROBLEMATIC


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 2
City - 4
Metropolis - 8

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 2
Military Police Limit - 3

Hurrying Production - PAID LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - NONE

Flags:
REQUIRES MAINTENANCE

**************************************************

Government: COMMUNISM


Prerequisite - COMMUNISM

Corruption and Waste - COMMUNAL


Unit Support Costs:
Cost/Unit - 1

Free Units - 75

Per:
Town - 3
City - 6
Metropolis - 9

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 35%
Draft Limit - 2
Military Police Limit - 4

Hurrying Production - FORCED LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - ELITE
Immune to - NONE

Flags:
REQUIRES MAINTENANCE

**************************************************

Government: REPUBLIC


Prerequisite - THE REPUBLIC

Corruption and Waste - NUISANCE


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 0
City - 0
Metropolis - 0

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 2%
Draft Limit - 1
Military Police Limit - 0

Hurrying Production - PAID LABOR
War Weariness - LOW

Espionage:
Diplomats Are - VETERAN
Spies Are - REGULAR
Immune to - NONE

Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS

**************************************************

Government: DEMOCRACY


Prerequisite - DEMOCRACY

Corruption and Waste - MINIMAL


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 0
City - 0
Metropolis - 0

Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0

Hurrying Production - PAID LABOR
War Weariness - HIGH

Espionage:
Diplomats Are - ELITE
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA

Flags:
REQUIRES MAINTENANCE
STANDARD TRADE BONUS

**************************************************

Government: FASCISM


Prerequisite - NATIONALISM

Corruption and Waste - NUISANCE


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 4
City - 8
Metropolis - 12

Rate Cap - 10
Worker Rate - 2
Assimilation Chance - 1%
Draft Limit - 3
Military Police Limit - 2

Hurrying Production - FORCED LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - VETERAN
Immune to - NONE

Flags:
REQUIRES MAINTENANCE
STANDARD TILE PENALTY
STANDARD TRADE BONUS

**************************************************

Government: THEOCRACY


Prerequisite - THEOLOGY

Corruption and Waste - PROBLEMATIC


Unit Support Costs:
Cost/Unit - 1

Free Units - 0

Per:
Town - 4
City - 6
Metropolis - 8

Rate Cap - 7
Worker Rate - 2
Assimilation Chance - 5%
Draft Limit - 3
Military Police Limit - 3

Hurrying Production - PAID LABOR
War Weariness - NONE

Espionage:
Diplomats Are - REGULAR
Spies Are - REGULAR
Immune to - INITIATE PROPAGANDA

Flags:
REQUIRES MAINTENANCE

**************************************************

Government: CORPORATE REPUBLIC


Prerequisite - THE CORPORATION

Corruption and Waste - MINIMAL


Unit Support Costs:
Cost/Unit - 3

Free Units - 0

Per:
Town - 0
City - 0
Metropolis - 0

Rate Cap - 10
Worker Rate - 3
Assimilation Chance - 4%
Draft Limit - 1
Military Police Limit - 0

Hurrying Production - PAID LABOR
War Weariness - LOW

Espionage:
Diplomats Are - VETERAN
Spies Are - VETERAN
Immune to - NONE

Flags:
STANDARD TRADE BONUS

**************************************************


And here is the zip:

Attachment: ninegovmodv1_0.zip
This has been downloaded 36 time(s).

Last edited by Dimorier Maximus on 01-08-2002 at 23:29

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 01-08-2002 23:23
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#2 Report this post to a moderator
Get a bigger avatar today!

This space reserved for further updates.

Please tell me of any problems you encounter if you do encounter any. Also, all feedback is welcome, though all the current governments are staying in the mod, I may still tweak them and I might add some more.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:21
  Old Post 02-08-2002 00:26
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

Ah, at last a government mod without countless, almost-similar govts!

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 02-08-2002 01:56
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#4 Report this post to a moderator
Put an end to popups!

I don't know whether you are being facetious or serious?

But if you like the bland 6 governments offered in Civ1 and no more, this mod isn't for you. No bones about it. If you like a variety of governments, then you'll like this mod. Also, it is still in the testing phase and I would have more drastic changes in governments except that the darn editor doesn't allow for much.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:21
  Old Post 02-08-2002 03:38
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#5 Report this post to a moderator
Inflate your Upload Space

I am serious - what I mean is that I am tired of all these mods with like 20 governments.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 03-08-2002 03:40
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#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Optimizer
I am serious - what I mean is that I am tired of all these mods with like 20 governments.
Oh, thanks then. I really don't think I will add any more governments to this mod either, because there is just no way to really make them much different anymore. Like I said, the editor doesn't allow for much.

Anyways, I would really appreciate it if people would try this out and tell me if they find any problems with it or if they think anything needs tweaking.

Thanks in advance.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 03-08-2002 15:47
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#7 Report this post to a moderator
Get a bigger avatar today!

Looks good, though the ruler titles are still missing, and I have no clue what they should be called...

EDIT: I just saw your mod file, there you had the title rules, just thought you had forgotten about it, since you didn't mention it above...

Mattaba is offline Mattaba
Chieftain

Jul 2002
time: 06:21
  Old Post 03-08-2002 23:38
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

Finaly more govts but as I see the statistics isn't fascism a bit too powerfull: much unit support and low corruption and the tile penalty isnt that bad anymore in the industrial and modern age.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:21
  Old Post 04-08-2002 02:35
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#9 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Mattaba
Finaly more govts but as I see the statistics isn't fascism a bit too powerfull: much unit support and low corruption and the tile penalty isnt that bad anymore in the industrial and modern age.


I agree that corruption should be higher for Fascism - problematic or even rampant. Regarding the tile penalty: I think it's pretty bad (and therefore good for gameplay), because you will lose 1 food or 1 shield on nearly every worked tile once railroads arrive.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:21
  Old Post 04-08-2002 02:41
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#10 Report this post to a moderator
Support Apolyton buy from Amazon

Fascism should have a low science rate cap, too. It is a really anti-intellectual ideology.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 04-08-2002 04:48
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#11 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by ADG
Looks good, though the ruler titles are still missing, and I have no clue what they should be called...

EDIT: I just saw your mod file, there you had the title rules, just thought you had forgotten about it, since you didn't mention it above...
I don't think I forgot anything, but if you find anything that I missed, let me know ASAP so that I can fix it. If you check the civilizations screen, you will see that I made the Americans favored gov. Corporate Republic, the Germans favor Fascism, and some religious civs favor Theocracy. I didn't put all that in the readme...or even here.

I believe that Republic is now required to reach the second era as well.

All I put in the readme was the changes to the governments, and not even all of them. I didn't put in rates compared to other governments because I found that tedious; however, I did put the rates in the game...they aren't all zero. I just didn't type them up.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 04-08-2002 04:54
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#12 Report this post to a moderator
Get a bigger avatar today!

With regards to Fascism, I am thinking I will tweak it to be a little weaker. Maybe take away some military support: 3/6/9 : town/city/metropolis. Give Communism 4/8/12. Because Communism is really just crap as far as the game designers were concerned. It really sucks. I want all these governments to be viable depending on your strategy. I want to keep Fascism strong in science mainly because of the way the German tanks ran through the Maginot Line. I don't think of a technologically backward country when I think of a Fascist nation. I think of a smart, powerful country that scares the crap out of the other countries. It is likely that Nazi Germany would have succeeded in conquering Europe if the whole world wasn't against them.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 04-08-2002 04:59
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#13 Report this post to a moderator
Avatar Enlargement: We've got the solution

Btw, I want to thank each of you for taking the time to play this mod and tell me what needs fixing. Also, can I ask someone that likes to play Republic -> Democracy to try out Corporate Republic and tell me their opinion on it? I am gunning for a certain effect with this government. I don't mind if it makes Rebublic obsolete, but I hope it doesn't make Democracy obsolete, just another way to do things.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:21
  Old Post 04-08-2002 13:51
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#14 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

A quick comment on Corporate Republic: Even with unit support costs of 3, I'm afraid that the 'doesn't require maintenance' flag is far too powerful. I'll have to test this, though.

Dimorier Maximus is offline Dimorier Maximus
Warlord
of Apolyton
May 2001
time: 05:21
  Old Post 06-08-2002 01:53
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#15 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Yes, please test it and tell me what you think.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:21
  Old Post 10-08-2002 18:54 Visit Thrawn05's homepage!
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#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by lockstep
A quick comment on Corporate Republic: Even with unit support costs of 3, I'm afraid that the 'doesn't require maintenance' flag is far too powerful. I'll have to test this, though.



Since I'm more of a buidler, and tend not to have a large army (about 2 units for each city at least, plus about 10 or 15 units that have a high attack rateing).

I agree that the not requires maintenance is very powerful, I think by increasing the unit cost to say 4 or 5, it will balance out.


BTW: Don't know anyone mentioned it above, but how about adding imperialism?

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:21
  Old Post 10-08-2002 20:36
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#17 Report this post to a moderator
Inflate your Upload Space

I think Monarchy should have Nuisance corruption - then it would be more useful for large empires.

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:21
  Old Post 14-08-2002 04:16
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#18 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

havent downloaded and tested, but if the other civs would start taking turns attack corporate republics that could crush them...i guess that's just an MP strategy for ptw in a few months though...

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