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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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hi ,
or at least they should put more options in , so we can make more ourselves , ....
have a nice day
Last edited by panag on 06-08-2002 at 22:38
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:21
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quote: Originally posted by JtheJackal
You can't have a new era at the beggining of the game, there is no civilization before the ancient age |
There were different tribes though, so why couldn't the game also be about discovering the basics of civilization?
Advances like Agriculture, Mining, Roads, Weaponry (allows Warriors), The Canoe, The Council (allows cities to grow beyond size 1, the actual start of civilization) could make for an interesting Primitive Era. 
In fact, techs like Pottery and Ceremonial Burial are also of those times.
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Coracle
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quote: Originally posted by Ribannah
The following advances are IMHO forseeable in the nearby future:
Scramjet
Cargo Pipeline
Fusion Power
Nanotech
Artificial Intelligence
Regeneration
Arcologies
Hydrogen Engine
Virtual Reality
Unified Field Theory
Global Marketing |
What good will a Unified Field Theory be in practical terms? It remains unproven, BTW.
Artifical Intelligence? Hopefully one better than for Civ 3.
Hydrogen Engine I like! But the oil companies will fight it.
Regeneration? Is that like for Ted Williams?
Nanotech is very good.
What are arcologies and scramjet?
Do you have any links for a good technological Futurist site??
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:21
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quote: Originally posted by GhengisFarb
You could make a preHistoric Era with every civ getting its first settler unit once it has advanced to the Ancient Times era. You'd just wonder around exploring goody huts trying to get the techs and gold to trade with other tribes so you could advance to Ancient Times. |
My idea is that you start out with a Nomad unit. Each turn, you receive the shields, trade and food from the square it's on, which allows you to produce more Nomads (40 shields?) and later Warriors and Canoes (need to be at a shore), as well as doing some research and keeping a small treasury.
Upon the discovery of Agriculture, two Nomads together will be able to select a permanent site for a size 1 village. The village will not be able to grow until The Council is discovered and a Town Hall is built, but it can fill the foodbox and produce Nomads, Workers, Barracks (after Weaponry) and later Temples, Granaries, Walls.
You need to research Mining, Roads and Irrigation before a Worker can actually do something.
New Wonders in the Primitive Era are Stonehenge (The Calendar) and Angkor Wat (Ceremonial Burial).
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Mattaba
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quote: Originally posted by Ribannah
My idea is that you start out with a Nomad unit. Each turn, you receive the shields, trade and food from the square it's on, which allows you to produce more Nomads (40 shields?) and later Warriors and Canoes (need to be at a shore), as well as doing some research and keeping a small treasury.
Upon the discovery of Agriculture, two Nomads together will be able to select a permanent site for a size 1 village. The village will not be able to grow until The Council is discovered and a Town Hall is built, but it can fill the foodbox and produce Nomads, Workers, Barracks (after Weaponry) and later Temples, Granaries, Walls.
You need to research Mining, Roads and Irrigation before a Worker can actually do something.
New Wonders in the Primitive Era are Stonehenge (The Calendar) and Angkor Wat (Ceremonial Burial). |
Hey hey these are some very good ideas it would make the game significantly different at start, but there should be an option tu turn it off implented.
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Mattaba
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And about the future, I think there should be more techs required to build the spaceship, techs like traveling faster than the speed of light or Warp(yes I watch Star Trek) and maybe things such as Artificial gravity and hybernation to send people in stassis cells or something.
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Mattaba
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*bump* somebody has some other ideas about eras?
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Mattaba
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I get a page not found error when i click on your link.
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Sheik
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There should be a future era and you should be able to launch your ship in modern times and go to different maps.
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:21
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quote: Originally posted by sabrewolf
i miss cultural and social techs in your list |
That is because there won't be any of significance until later this century, when I expect a socio-economic advance called Homeostasis.
However, advances like Arcologies, Artificial Intelligence and Global Marketing will eventually have a huge cultural and social impact, leading to new government types (Delphi) and educational systems, as well as, indeed, the abandonment of money.
quote: nanotechnology should open a whole new tech-branch:
- regeneration
- cybernetic implants
- matery-energy-converters (aka. replication) (resources producable from energy)
- nano-warbots (something like futuristic B-weapons)
- etc. |
Nanotechnology will be pretty much a dead end for a very long time, with replicators (not based on matter-energy conversion but rather by programmed molecule building) and some monitoring functions (in engineering and medicine rather than military or espionage) as the sole practical applications. Matter-energy conversion (beam me up, Scotty!) requires a precision far beyond nanotech or anything else mechanics has to offer and is in no way around the corner. Regeneration doesn't require nanotech.
Superconductor (from Ceramics and The Laser) should indeed still be considered a future advance. In my tree it is a prereq for Fusion Power and the Unified Field Theory.
quote: ok, that's some brainstormin, most is probably useless...
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Not at all useless, keep those ideas coming! 
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:21
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quote: Originally posted by Ribannah
That is because there won't be any of significance until later this century, when I expect a socio-economic advance called Homeostasis.
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i still do believe that poverty and hunger will be solved this century... somehow...
quote: However, advances like Arcologies, Artificial Intelligence and Global Marketing will eventually have a huge cultural and social impact, leading to new government types (Delphi) and educational systems, as well as, indeed, the abandonment of money. |
i looked up 'arcology': 3 dimensional building. definetly, that would solve a lot of problems concerning space...
imagine the earth like coruscant in star wars 
quote: Nanotechnology will be pretty much a dead end for a very long time, with replicators (not based on matter-energy conversion but rather by programmed molecule building) and some monitoring functions (in engineering and medicine rather than military or espionage) as the sole practical applications. Matter-energy conversion (beam me up, Scotty!) requires a precision far beyond nanotech or anything else mechanics has to offer and is in no way around the corner.. |
i'm wished i were intelligent enough to study quantum physics or alike... it was my dream 
however, i visited a team at the geneva university (all about quantum cryptography and quantum computers) and they were sure, 'beaming' would never be possible... main reason was heisenberg's uncertainty principle (allthough in ST they have invented the heisenberg compensator )
iirc, they can already make simple 3D-object with something like molecule building. they're using it in medecine to 'grow' artificial ears and other parts currently for people with bad injuries and burns.
quote: Regeneration doesn't require nanotech |
i was thinking of nano-sized robots repairing cellular damages (though radicals) or injuries... what did you mean?
quote: Superconductor (from Ceramics and The Laser) should indeed still be considered a future advance. In my tree it is a prereq for Fusion Power and the Unified Field Theory. |
exactly... we do have experimental suerconductors, but they're nowhere near to mass usage yet.
that one thing that distubs me about civilization games in general: we don't yet have the techs to build a spaceship... we're just about able to have the ISS, paying billions of dollars for a few merged units with space for a few scientists. it will take decades or even centuries before we can transport a big enough population (no risk of incest, etc.) and all the needed fauna and flora... and would DO need cryogenics first...
quote: Not at all useless, keep those ideas coming! |
there was a great strategy game called 'ascendancy' with an interesting and long tech tree. some things could really be useful.
some of them:
- terraforming
- orbital defence
some others:
- orbital elevator
- waste disposal
- universal translators
a general problem of some of our techs: they're not really an advance for ONE civ, but mainly global advances... (like 'printing press' or 'theory of evolution') ...
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candybo
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I'm not into that whole space-fi thing, so I'll stay out of it. However, harking back to prev. posts, I would like to see more pre-industrial options across the board...
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jsw363
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quote: Originally posted by candybo
I'm not into that whole space-fi thing, so I'll stay out of it. However, harking back to prev. posts, I would like to see more pre-industrial options across the board... |
I agree. I wish that they would focus more on the pre-industrial ages and create better, fuller tech trees.
BTW, Ribannah, have you posted any mods with your versions of the other ages tech trees? I would definitely download it if it existed.
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Copper
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Maybe someone already mentioned it but how about super-farming tech? That would allow to build very productive farms somewhere underground...
That'd be a very helpfull invention. It will allow to keep a larger population plus you can use all those lands that are currently being used as farm fields for something else.
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