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delsolsi
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Washington
May 2002 time: 05:21
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I have no problems with the way it works now. The way it works now is if you know its going to be a close race you have to decide if the risk of losing the shields is worth the beneifits of the wonder. If you lose its just something you have to deal with it. The AI has to deal with it when you beat them to a wonder, so it is fair the way it is now.
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GI Josh
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system works fine the way it is now. my only suggestion is to make the penalty even *worse*. right now you get "cascading" wonders when several civs are in the wonder race . . . when you switch from one particular wonder to something else (whether another wonder or not), you should get a 50% shield penalty. right now with the cascading, you have to watch not only the cities building your particular wonder, but any cities building any wonder, which is quite a few in the middle ages. shields should be specific to a specific wonder.
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Sargoth
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workers cost ten.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:21
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O.K, I answered "Maybe" to this question, with the following Caveat!
My feeling is that, if you try and build a Great Wonder, then swap to either another wonder, or a Small Wonder or improvement, even if you get beaten to it, then you should lose only as many shields as it would take to get you "Half-way" towards completing your goal! Example, let's say you're building the Pyramids, you are half-way there, then you decide to build a Library, 'cause you just got the requisite tech. In civ2, you would have been more than finished the library, and would recieve it the very next turn. Instead, I think that, if the library would have taken a total of 8 turns to build, then you should only get to keep 4 turns worth of shields (thus leaving 4 turns left to build the library!).
If you switch to units, though, you should lose all but 1 shield!!
Anyway, that's just my view! I should point out, though, that it's not that big a deal to me!
Yours,
The_Aussie_Lurker.
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Richelieu
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Gatineau
Dec 2001 time: 00:21
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quote: Originally posted by GI Josh
system works fine the way it is now. my only suggestion is to make the penalty even *worse*. right now you get "cascading" wonders when several civs are in the wonder race . . . when you switch from one particular wonder to something else (whether another wonder or not), you should get a 50% shield penalty. right now with the cascading, you have to watch not only the cities building your particular wonder, but any cities building any wonder, which is quite a few in the middle ages. shields should be specific to a specific wonder. |
I agree. And i would even wipe out all shields assigned to that specific wonder. You don't win the race: you lose the shields.
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Yit
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Alabama
Jul 2002 time: 23:21
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Off the top of my head thought.
How about a 'wealth' counterpart, called 'investment' or something. It costs a billion shields, so all you are doing is 'investing'. If you are investing and you have more than enough to complete the improvement, you get automaticly get 1/2 of the shields needed to complete the wonder. However, if you don't have enough stockpiled to complete it, your shields get divided by 2.
Example:
Say you are investing, and you have 1000 shields stockpiled. Something spiffy comes up and you want it, say Sun Tzu's thing. Lets say it costs 400 shields. You convert from 'investment' to Sun Tzu's, and you start off with 200 shields towards it. However, if you only have 150 shields stockpiled, you would only get 75 when you cross over.
So, if you have 399 and someone beats you to Sun Tzus...just switch to invest ment, and wait until something else comes along.
Anyone like this idea?
Last edited by Yit on 02-08-2002 at 21:45
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candybo
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I think part of the point is to try to get players to keep tabs on what the other civs are doing via the embassies. If you wanna spend enough money after Lit, I think, you can see what any city is doing, and if you're behind..
OOPs! Forgot to vote 
Last edited by candybo on 05-08-2002 at 03:54
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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quote: Originally posted by Grumbold
I'd prefer a complete step back from major wonder races that goes even further. Everyone should be able to build them, just like the small wonders, but there should be a modest extra benefit for being the first to do so. I.e. everyone can build a wonder that will decrease the cost of upgrading their military units, but only the first one to complete will be known as Leonardo's and carry a culture and commerce bonus. This would allow them to be useful without people scrabbling around to find ludicrous benefits to bestow for using them and no wonder would then become a game breaker. |
Grumbold, you've just won my vote! 
I have been thinking about something very similar for quite some time. Let's have - for every wonder - a certain benefit everybody will enjoy after finishing it. However, let only the first one to finish it be awarded with a reasonable extra (culture/commerce sometimes, a little bit stronger effect of the wonder at other times).
And then, do not allow switching production from/to a wonder. This way, the problem of wasted shields is gone and the strategy of "prebuilding" (which is a logical nonsense, forced only by the current game mechanics) as well. I guess it would make for a more fair/believable game.
It would be okay to get rid of the system of small/great wonders as they are now. There would be pairs of great/small wonders, like:
"Shakespeare's Theatre"-"National Theatre"
The former makes X citizens content and generates Y culture beakers, the latter makes X/2 citizens happy and generates Y-2 culture beakers. A really nice touch would be to have the great wonder named according to the nation that built it (like the current Shakespeare's Theatre would remain for the English, but become the Metropolitan Opera for the Americans, Bolshoi Teatr for the Russians etc.). It might be pretty difficult to find suitable names for every single combination though, I know...
Everybody would start with building a "National Theatre" (a small wonder, or "unique building"), however the first one to finish it would get the great wonder title and the small extra benefit.
Good point about making wonders less unbalacing from the gamepoint view then.
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