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I would posit that two of the "early warning signs" of known, significant problems in the production version of the game (be they a lack of fun, ineffective AI, or whatever) will be 1) the absence of a beta test, and 2) the absence of a playable demo. Both of these, to me, would indicate a hesitancy on the part of the developer and/or publisher to allow problems to surface publically, thereby negatively impacting pre-orders and "early-adopter" sales.
Do you agree? Disagree? Other "early warning signs" to look out for? 
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vmxa1, all I said was that I considered them "early warning signs," not that they were conclusive or inerrant. Much like the early warning signs of a heart attack or certain cancers, they "raise a red flag" and prompt you to proceed with a little more caution and perhaps investigate a little more carefully.
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quote: Originally posted by DATarbell
I would posit that two of the "early warning signs" of known, significant problems in the production version of the game (be they a lack of fun, ineffective AI, or whatever) will be 1) the absence of a beta test, and 2) the absence of a playable demo.
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Well, since the developers said at the beginning of the design process - 2 and half years ago - that there would be neither a Public Beta Program, nor a Demo. I guess you will just have to write this game off as a pipe dream.

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Well, the developers said a lot of things two and a half years ago that has changed since then.
If I was a developer--and I am--and I had a software release that had a very high visibility (kudos here to the QuickSilver developers for being as open and interactive as they have been!) and had attracted a high degree of concerns from its adoring, awaiting public (US ), then I would be looking for any and every PR opportunity that would enable me to emphatically underline all of the good things about my deliverable and, by doing so, boost sales.
While I recognize that a beta test (public or otherwise) and a demo were not planned, they both represent opportunities for the Developer and/or Publisher to generate significant, positive word-of-mouth, which they badly need to do! (To counteract a string of 'negatives': cut lists, repeated delays, the departure of Alan, et cetera.)
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David Floyd
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The bottom of a large bottle of beer
Jan 1970 time: 05:21
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www.gonegold.com lists MOO3's release date as 9/25/02. One month from yesterday, if all goes well, although I bet it gets released MUCH later. Oh well.
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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