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15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
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Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 08-08-2002 21:01
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#31 Report this post to a moderator
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I agree about the fun factor. I thought that reach for the stars was going to be good and fun too. However, the demo showed me that it was not.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:21
  Old Post 09-08-2002 02:45
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It is more important that they make a good and FINISHED game.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 20-08-2002 23:14
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For those who hope for third quarter or 4th qtr release, Avault posted 12/02/02 as the latest date, so it keeps slipping.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:21
  Old Post 21-08-2002 00:54
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That seems like a nice date. I can wait!

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 21-08-2002 01:30
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Yeah, I have plenty to play.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:21
Smile  Old Post 21-08-2002 10:24 Visit Straybow's homepage!
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#36 Report this post to a moderator
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I think when a pre-order says it will be delayed until 1/1/03 they're really saying, "Muahahahaha! We've already got your money, so we'll sell the pre-Xmas copies to the ones who might spend their bucks elsewhere."

R4TS was "boooorrrriiinnnggg!" I couldn't even take the effort to uninstall the demo. I really hope QS hasn't run into that kind of problem because it will be nearly impossible to inject "fun" into MoO3 at this late date.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:21
  Old Post 21-08-2002 15:45
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Hehe in an effort to play something different I recently reinstalled R4TS. What a mistake that was. I'd forgotten just how tedious they'd managed to make one of my favourite game formats.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 21-08-2002 22:14
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I tried the demo and did not care for it either. I was foolish enought to ignore that and buy it recently. I could not get into it at all. Too bad. I have not cared for games that present a tactical combat in which you have very little impact. I can live with poor auto combat such as in SE4 as long as you can manage it better.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 21-08-2002 22:36
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Tired of ads?

Well the scariest part of R4TS is how bad I thought that I wanted it to begin with. Sort of like now with MOO3

And now with all the possible delays, do we have another bust on our hands?

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 22-08-2002 00:16
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I can't say, but my first concern is we actually get it, then I will worry about how good it is.

DATarbell
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  Old Post 22-08-2002 00:54
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I would posit that two of the "early warning signs" of known, significant problems in the production version of the game (be they a lack of fun, ineffective AI, or whatever) will be 1) the absence of a beta test, and 2) the absence of a playable demo. Both of these, to me, would indicate a hesitancy on the part of the developer and/or publisher to allow problems to surface publically, thereby negatively impacting pre-orders and "early-adopter" sales.

Do you agree? Disagree? Other "early warning signs" to look out for?

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 22-08-2002 01:21
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I would submit that those points are indicitive of nothing. Some games have met both criteria and stunk and some met them and were good. It may be concerning, but not indicitive.

DATarbell
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  Old Post 22-08-2002 01:40
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vmxa1, all I said was that I considered them "early warning signs," not that they were conclusive or inerrant. Much like the early warning signs of a heart attack or certain cancers, they "raise a red flag" and prompt you to proceed with a little more caution and perhaps investigate a little more carefully.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 22-08-2002 01:48
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quote:
Originally posted by vmxa1
I can't say, but my first concern is we actually get it, then I will worry about how good it is.


Oh I'm pretty certain that it will be published eventually, in some state of playability. Infro will start putting pressure on QS as time goes by, which BTW is.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 22-08-2002 02:09
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DATarbell. and I agreed, it can be a concern.

CICSMaster
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  Old Post 22-08-2002 21:17
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quote:
Originally posted by DATarbell
I would posit that two of the "early warning signs" of known, significant problems in the production version of the game (be they a lack of fun, ineffective AI, or whatever) will be 1) the absence of a beta test, and 2) the absence of a playable demo.

Well, since the developers said at the beginning of the design process - 2 and half years ago - that there would be neither a Public Beta Program, nor a Demo. I guess you will just have to write this game off as a pipe dream.

Hagbart is offline Hagbart
Prince
Copenhagen, Europe
Feb 2002
time: 06:21
  Old Post 22-08-2002 21:43
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I think there is a big risk that Moo3 will disapoint alot of people.

DATarbell
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  Old Post 22-08-2002 21:54
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Well, the developers said a lot of things two and a half years ago that has changed since then.

If I was a developer--and I am--and I had a software release that had a very high visibility (kudos here to the QuickSilver developers for being as open and interactive as they have been!) and had attracted a high degree of concerns from its adoring, awaiting public (US ), then I would be looking for any and every PR opportunity that would enable me to emphatically underline all of the good things about my deliverable and, by doing so, boost sales.

While I recognize that a beta test (public or otherwise) and a demo were not planned, they both represent opportunities for the Developer and/or Publisher to generate significant, positive word-of-mouth, which they badly need to do! (To counteract a string of 'negatives': cut lists, repeated delays, the departure of Alan, et cetera.)

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 22-08-2002 22:25
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They could come to this board and select a few of the die hards here to do some outside testing and there by keep strong control of it. Announce the selection here and calm fears.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 22-08-2002 23:56
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quote:
Originally posted by vmxa1
They could come to this board and select a few of the die hards here to do some outside testing and there by keep strong control of it. Announce the selection here and calm fears.


Although that would be great for the game, it would be more likey that they'll hire testers to play it since that is the norm.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 23-08-2002 01:21
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I was speculating that the reason they do not want to use beta test is the fear that some of the people involved would leak or give away things, that they would not have control in spite of non disclosure. I bet that some people here would be more reliable in that vein as they love the game and do not want it to fail. Maybe not.

David Floyd is offline David Floyd
King
The bottom of a large bottle of beer
Jan 1970
time: 05:21
  Old Post 27-08-2002 12:45 Visit David Floyd's homepage!
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www.gonegold.com lists MOO3's release date as 9/25/02. One month from yesterday, if all goes well, although I bet it gets released MUCH later. Oh well.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 27-08-2002 13:03
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Yeah, Rich is good about the dates, but not perfect. That is the long standing date from the the Publisher and Rich mention he was not confident. One can only hope it is right and the game is good.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 27-08-2002 19:46
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quote:
Originally posted by David Floyd
www.gonegold.com lists MOO3's release date as 9/25/02. One month from yesterday, if all goes well, although I bet it gets released MUCH later. Oh well.


You'll also notice that they say that this is not likely.

They were also the source of the 1st post in this thread.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:21
  Old Post 27-08-2002 20:15
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Usenet rumor has it they're shooting for an X-mas release now. Personally, I would rather have it Q2 next year then next month. I don't think Moo3 will be a good game if it comes out in September.

But QS has to put food on their employee's tables too.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 27-08-2002 22:04
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When Rich talked to them they would not change the stance that it is Sept......... OK we believe that.

Garth Vader is offline Garth Vader
King
Saskatoon, SK, CA
Oct 1999
time: 22:21
  Old Post 27-08-2002 22:24
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I was speculating that the reason they do not want to use beta test is the fear that some of the people involved would leak or give away things, that they would not have control in spite of non disclosure. I bet that some people here would be more reliable in that vein as they love the game and do not want it to fail. Maybe not.


That's probably true, but it's a poor decision. For the cost of a game and the time to read my comments they could get 25-30 hours a week of play testing out of someone like me.

I am sure I and others here have played the Moo games far more than anyone involved in the project, and fresh eyes expierenced with the genre could only help improve the final product.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:21
  Old Post 27-08-2002 23:10
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Yup. I can't imagine RFTS(2) being so horrible had they actually had anyone - whoever - playtesting the game before release.

"Oh? You don't find random planetary wipeouts you can't defend again fun?"

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:21
  Old Post 27-08-2002 23:17
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I tend to agree with you guys. The longer we have to wait for this one the better it just might be.

Secondly, the "in-house" beta testers will add nothing to the game besides finding a few obvious bugs.

I imagine, without some of the heavy hitters here having their hand, the game will be full of holes very soon.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:21
  Old Post 28-08-2002 00:25
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Just look at the input they get/got from Civ players here. Too bad it was after the fact (of release).

 
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