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Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Thumbs up  Old Post 04-11-1999 05:57
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Jon's PBEM Turns Support Apolyton, buy Civilization: The Boardgame

Turn 0 to Demosthenes
Have fun guys and don't get depressed about the certainty of a Dutch VICTORY!!!!!

Demosthenes99
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Post  Old Post 12-11-1999 18:17
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Turn 0 ==> ????
Bugger, I can't remember who I sent it to! Well, I do apologise, I think that it was Hex?!

Demosthenes99
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Post  Old Post 15-11-1999 20:41
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Man, what's happening? Why is it taking so long?

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:12
Post  Old Post 15-11-1999 20:49 Visit hexagonian's homepage!
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Hex and Gothwalk did their turns, the last I saw the game was in brians hands.

DON is offline DON
Prince

Jun 1999
time: 05:12
Thumbs down  Old Post 15-11-1999 23:25
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I haven't seen it yet.

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Exclamation  Old Post 16-11-1999 23:57
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Hi guys.

Just got an email from Brian. Seems that he is suffering much the same problems as Macchu did with fatal errors when trying to run DC PBEM.
It may be a case of another replacement or someone else playing his first turn while we try and figure out what's actually going wrong.
Sorry for the delay.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:12
Post  Old Post 17-11-1999 00:12 Visit hexagonian's homepage!
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Look at the readme for Dutcheeses scenario. I don't have it in front of me, but you need to replace several original files with files that Dutcheese provides with his setup. Make sure that Dutcheese's scenario is located in the Activision/Civilization-Call to Power/Scenarios folder. (I think that is the correct directory path) And make sure that you do not have any mods/altered files in the original/default game files, except for the ones replaced by Dutcheese's files. Example: There is a conflict between CDs mod 4.2 and Patch 1.2 (Scenarios such as the Apolyton Pack are OK)

Before launching the email game, lauch a new trial email game with the Dutcheese setup to see if it activates.

Hope this helps

Sophanthro
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Post  Old Post 17-11-1999 19:49
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No offense to Psychoweasel but it he recieved the game on Novemeber 11th and today is the 17th. That's a delay of six days we should definitely open the game up to a new player.
My position is to open the game now and if Psychoweasel fails to play the game before someone signs up he's out.
The game started quite awhile ago and I havent't even got my first turn yet arrggh!!!!

Sophanthro

Demosthenes99
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Post  Old Post 22-11-1999 20:02
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Seems like a fair comment. It has been a while, and it really doesn't take that long to rectify does it?!

DON is offline DON
Prince

Jun 1999
time: 05:12
Post  Old Post 24-11-1999 19:00
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What happened to this Game?

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Angry  Old Post 24-11-1999 23:23
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It doesn't look like getting any joy from Brian so the only thing to get things moving, as the AI cannot cope at the start, is to kill off the Tribe. If Gothwalk will either play Brian's turn and just disband all the units and then forward the turn to Don or post it to me and I'll do it.
It's getting silly now and I think enough time has been given to try and sort out the DC setup. It's not an ideal solution but to search for another replacement will take further time so I think euthenasia is the kindest option.

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Post  Old Post 25-11-1999 17:54
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Jon, I'm with you all the way. We've been hanging on for ages, and I know that it's a pain in the ass, but we'll never get the game moving unless we've got players who want to play, and can play. I know that I had problems when I started PBEM but they were all easily rectified very quickly.

It has been two weeks....

Demosthenes99
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Post  Old Post 27-11-1999 23:21
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Jon, talk to me, what's going on?

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Angry  Old Post 28-11-1999 00:44
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Demos
I'm waiting on a reply from Gothwalk. Remember that they have this funny Thanksgiving thing over in the States and the entire country seems to grind to a halt!
When I know more I'll let everyone know.

Demosthenes99
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Post  Old Post 28-11-1999 17:16
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Fairy Muff.
I was unaware of the situation. You see, I've only just made contact with the people of America and I'm not familiar with their customs. I've got a diplomat on the way over, it's just that my longship is taking ages to get there...

Gothwalk is offline Gothwalk
Settler
Ireland
Nov 1999
time: 05:12
Post  Old Post 30-11-1999 16:25 Visit Gothwalk's homepage!
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Jon, guys, sorry, I've been ill for a few days, and was watching my email for alerts on the game. Nothing there. I'll forward the game turn as it stands to Jon as soon as I get home this evening. (About 7 hours from posting time of this message) - I'll post here when I've sent it, to be on the safe side.

Gothwalk is offline Gothwalk
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Ireland
Nov 1999
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Post  Old Post 01-12-1999 13:06 Visit Gothwalk's homepage!
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And sent. Again, sorry about the delay.

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Wink  Old Post 01-12-1999 21:28
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Hi Guys.
At last we have action.
Brian is disbanded, apart from his Transport which the AI refused to let me do but I'll just set it to AI next time round.
TURN 0 SENT TO DON AT LONG LAST!!!!!
Maybe we'll reach Turn 2 by Christmas?
Sorry for all the hold up's.

DON is offline DON
Prince

Jun 1999
time: 05:12
  Old Post 02-12-1999 00:53
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WOW..

I finally got it.

Turn sent to Sophix
[This message has been edited by DON (edited December 01, 1999).]

Sophanthro
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  Old Post 02-12-1999 09:02
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Turn 0 ==> Shavlor

The Mighty Phoenicians have risen from the Ashes, after what seemed a thousand years.

Hail to the ghost transport of the Americans.

Shavlor is offline Shavlor
Prince
Kempton, PA, USA
Oct 1999
time: 05:12
  Old Post 02-12-1999 09:46
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Turn 1 --> Jon

The Greeks have finally began to colonize the new world.

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Post  Old Post 02-12-1999 17:52
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Turn 1 to Demosthenes

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Post  Old Post 03-12-1999 10:09
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Turn 1 ==> Macchu Picchu

Strange thing has happened. My settlers look like settlers, yet the panel tells me that they are nobles. Also my ship is a siege engine, and so as it's in the middle of a load of water, it can't move. Hmmm

[This message has been edited by Demosthenes99 (edited December 02, 1999).]

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Unhappy  Old Post 03-12-1999 10:19
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I guess that I've @#*£$% up somewhere along the line.

[This message has been edited by Demosthenes99 (edited December 02, 1999).]

Jon is offline Jon
Chieftain

Sep 1999
time: 05:12
Exclamation  Old Post 02-12-1999 23:20
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I did a test run on putting an unsupported transport on autopilot and the AI did not like it one bit so until it dies a natural death the ghost ship of the Americans must remain human so just play and end the turn and in three turns it will be gone.

Demos the turn should be sent to Hex not Macchu as he was the original non-starter!

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Post  Old Post 03-12-1999 09:42
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Doh!

Man, I'm having a nightmare....

Demosthenes99
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Post  Old Post 04-12-1999 07:20
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Right then kids, I'm afraid that I'm gonna have to love you and leave you for a week. Duty calls and all that.

Please attach an AI to me as of now until Saturday December 11th.

Sorry about the short notice.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:12
Post  Old Post 04-12-1999 08:05 Visit hexagonian's homepage!
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Jon, check your email about the game...

DON is offline DON
Prince

Jun 1999
time: 05:12
Post  Old Post 05-12-1999 21:01
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Where is the game now?

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:12
Post  Old Post 06-12-1999 01:04 Visit hexagonian's homepage!
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I ran my turn Friday - here's what happened.

I had settlers who had not built any cities on the second turn. They should of had 25 movement points per unit - but they all had movement of 1. Happiness for my built cities was also much lower than anticipated.

See also Demos's post previous to mine regarding the problems he had on his turn.

The guess here is that somebody had CDs mod on his system and the coding for that overwrote the coding in the game.

I think this will cause problems down the line with each person having a different setup. Personally, I don't want to play a game for 10-15 turns and have the game crash, which is what I believe will happen here.

Jon is hopefully working on this issue.

 
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