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Maquiladora
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Why grow your own empire when you can steal growth at 10 times the speed. Use Slavers as early as possible, in the tech tree if i get ballistics or bronze working free i go straight for slave labour, if i dont get either ballistics or bronze working i go for ballistics, slave labour, bronze work... depending on the circumstances.
The chances of getting a slave are 75% so you wont have to keep anymore than say 3/4 slavers to cover all the cities nearby when they return to "unwatchful" (after 5 turns in unmodded game)
Fill up on slaves and then start to shift garrisons to pipe all these next "free" citizens to the most surrounding commerce tile cities. ie surrounded by forest. Before raiding for a slave move out a few units from the city that the new slave would have gone to so it goes to the right city you want, the one rich in natural commerce. One military unit can guard 3 slaves.
2 or 3 of these babies at size 19+ youll be laughing.
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Maquiladora
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Another one. I just lost a 1v1 game mainly because i switched production far too much i realise. 25% production loss for each switch in production item. Dont waste production.
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Maquiladora
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It would save people sifting through all the discussion and straight to the content... whether its useful or not, it saves time for people, since i expect this thread to grow some after the tournament... maybe.
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Maquiladora
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quote: Originally posted by SeaPark
In the meantime, why don't some of you post your ideas on Emprie Planning - how do you pick the best sites for new cities?
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As it says in the manual, build on/near rivers, grassland, hills/mountains and with a trade good nearby, with a healthy mix of each.
I dont build cities on rivers because theyre harder to defend, even over a mountain, if your on the defensive it just helps if the attacking units have to wait outside your city for a turn, which allows you to bombard outwards or get extra troops in while they wait. Just try to get as many squares of river inside the initial radius. But if its in a safe position, ie- (going to be) in the middle of your empire then plonk it down on the river.
If your playing with Apolyton pack then should note that forests no longer give as much commerce so build on the coastline but coastline doesnt give any production so with some hills/mountains or forests nearby too.
And make sure your first 2/3 cities compliment each other, like one for production(military units), one for food(growth for settlers),one for commerce(science/gold). These are just ideals.
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Maquiladora
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I would agree, but not always on a river. For example i would always place my capital and my other main cities on a river if possible but if i was building a city in a dodgy location on the map, say on my border, id rather have it on a mountain.
One extra unit built may outweigh the defensive bonus of a mountain but in MP people think more than twice before attacking your city on a mountain, especially when they have to wait outside for a turn and they have to consider having 6+ units bombaring at them. Rather than defending on a river with one extra unit in the same turn. Horses for courses i guess.
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Maquiladora
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What needs updating? The links on the first post? Ill start a new one in a while if need be... then it can be topped or indexed somewhere.
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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