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Robber Baron
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Commonwealth of Commonsense
Jun 2002 time: 00:21
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Jumping on the bandwagon here: the power and effectiveness of tech-whoring in this game has been eye-opening. I guess I always assumed before that if one AI civ got a tech, it immediately sold it to every other civ with which it was in contact. Man-oh-man, seeing us claw to the head of the pack technologically was cool.
Does take a lot of work, though. Hard to put the patience into it, when it's just me and my laptop, buzzing away on a game of my own during lunchtime.
Oh, and 'dOx, Machiavelli wasn't my idea, actually. I preferred the Metternich Institute. (I always saw Machiavelli as more of a domestic politics, chief of state kind of guy, not a statesman or a diplomat.)
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I learned the value of sharing and friendship, and I had one wacky adventure getting there! Oh, wait... DEMO GAME? Ah, yes.
Techwhoring I can safely say is NOT one of the new things that I took from this experience. I read about techwhoring on the strategy board before (when I got Civ3), and put it to the test. I was already doing that when I joined this game.
But what DID I learn? Well, the thing that surprised me most was the value of the maps. I never realized how much gold those things can rake in if you strategize correctly and sell to the right people. I also learned that pop-rushing isn't as bad as I once thought. Much to the contrary, it can make an ancient war more fulfilling and rewarding. The "archer rush" strategy is also something I now employ in most of my games. Taking out an entire civ is light-years easier when they have two or three cities rather than two or three dozen.
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