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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Distributing luxuries evenly
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star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:21
  Old Post 03-08-2002 06:37
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Distributing luxuries evenly Support Apolyton, buy Civilization 2

Here's a question for the map makers.

When creating a map for a certain number of players, how do you distribute the luxuries so they are distributed evenly? For CIV3, a player should have as much of a monopoly on a luxury as possible. But when there aren't 8 players, the luxuries need to be distributed oddly.

For example, suppose you have 10 players on a map. There are only 8 luxuries, so to give 8 players all of one luxury leaves the 2 without access to any at a huge disadvantage.

What I did for the Lost Islands map for 10 players was to distribute them as follows:

1 luxury - 10 civs (10 on the map)
2 luxuries - 5 civs (10 on the map)
5 luxuries - 2 civs (8 on the map)

Each civ had access to 3 luxuries, and had to trade for the other 5, and there was a shortage of most luxuries.

When distributing luxuries on a map, how do you distribute them so they are distributed as evenly as possible, and so the civs have something to trade?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 03-08-2002 17:33
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Support Apolyton buy from Amazon

Play with the appearance ratio, rather than let the game distribute the luxuries randomly. If you enter a number of 900, you'll end up with 90 of a particular resource.

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