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smellymummy
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you could always just do the exploring yourself on the first turn with well placed units. Then disband these exploring units and distribute the scenario as a save file... You could also use that first turn to create a political scene, etc.
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Zen
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Hey guys,
I could definitely use anything that would allow us to make real scenarios...
I am currently stuck in the same place.... I spent my time and energy making map, cities, player/civs...
and now I come to find that there isn't a diplomacy editor like in CivII and I can only have 1 of the civs playable if I want to make it definable... And the game (currently) crashes whenever I tried to load the scenario...(--think I can solve this on my own)....
Anyways, one solution I was thinking about is just making everything "simpler" in the game, no real requirements for units that will be used in the scenario, etc... and then just changing AI personalities to avoid building things that should not be built.
Also, for the map, I was thinking of putting a diplomat, with limited abiliities near each capital city... although with 16civs this may be dificult, but it should at least allow starting contact... don't know how this would play out.
So, yes, I would support anything that would allow us more editable functions to make real scenarios (i.e. WWII, Rome from Civ II)
-Zen
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