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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Ways to reveal the map?
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 03-08-2002 12:55 Visit Inverse Icarus's homepage!
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Ways to reveal the map? Support Apolyton, buy Civilization 2

I was thinking on ways to reveal the entire map (or at least key parts of it) to civs before the game actually starts.

the best i have come up with is to put units near enemy cities (German Blitzkreigs start in French territory).

I guess i could give the scout to all civs...

or i could make them not-buildable, but give them a # of them with a movement of 20 or something... probably be abused...



any other ideas?

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:21
  Old Post 03-08-2002 13:22
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Increase the size of your Attachments

Or you could always explore the old fashioned way...

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 04-08-2002 00:43 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Oerdin
Or you could always explore the old fashioned way...


it seems silly for the Germans to not know where britian is during world war 2...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:21
  Old Post 04-08-2002 01:19
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It can of cource be edited in the saves, but there is no sush info in the BICs.

However, I might make a tool to edit the FOW according to a predefined pattern for each civ if many wants it. Thias could then be used similar to the way CPT was used before 1.29f.

Nothing is decided yet.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:21
  Old Post 04-08-2002 03:35 Visit GhengisFarb's homepage!
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quote:
Originally posted by Gramphos
It can of cource be edited in the saves, but there is no sush info in the BICs.

However, I might make a tool to edit the FOW according to a predefined pattern for each civ if many wants it. Thias could then be used similar to the way CPT was used before 1.29f.

Nothing is decided yet.


Yeah, I think that's a great idea. One step closer to actually making scenarios.

smellymummy is offline smellymummy
King

Aug 1999
time: 21:21
  Old Post 05-08-2002 23:14
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you could always just do the exploring yourself on the first turn with well placed units. Then disband these exploring units and distribute the scenario as a save file... You could also use that first turn to create a political scene, etc.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 06-08-2002 02:53
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You could create an air unit. Give it the immobile flag, station them all across the map. Fortified, it will be invisible, and both friendly and enemy units will be able to go through it's tile. You could have several of them on the same tile, one for each civ. Unfortunately, this would get rid of Fog of War.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:21
  Old Post 10-08-2002 02:22
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quote:
Originally posted by GhengisFarb


Yeah, I think that's a great idea. One step closer to actually making scenarios.

The hardes thing would be to make an easy to handle file format for it.

Zen is offline Zen
Chieftain

Jul 2000
time: 05:21
  Old Post 11-08-2002 19:23
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Hey guys,

I could definitely use anything that would allow us to make real scenarios...

I am currently stuck in the same place.... I spent my time and energy making map, cities, player/civs...

and now I come to find that there isn't a diplomacy editor like in CivII and I can only have 1 of the civs playable if I want to make it definable... And the game (currently) crashes whenever I tried to load the scenario...(--think I can solve this on my own)....


Anyways, one solution I was thinking about is just making everything "simpler" in the game, no real requirements for units that will be used in the scenario, etc... and then just changing AI personalities to avoid building things that should not be built.

Also, for the map, I was thinking of putting a diplomat, with limited abiliities near each capital city... although with 16civs this may be dificult, but it should at least allow starting contact... don't know how this would play out.

So, yes, I would support anything that would allow us more editable functions to make real scenarios (i.e. WWII, Rome from Civ II)


-Zen

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