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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Changing tech rate in the editor.....
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Panzer is offline Panzer
Warlord
Netherlands
Oct 2001
time: 06:21
  Old Post 03-08-2002 16:10
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#1 Report this post to a moderator
Changing tech rate in the editor..... Suffering from ads?

Alright, I have a very simple question:

Do you have to lower the tech rate in the World Sizes screen in the editor to slow down the tech race, or do you have to beef it up? I thought I had to beef it up, but that doesn't seem to have any notable effect.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:21
  Old Post 03-08-2002 17:37
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Support Apolyton buy from Amazon

You do have to increase it. If you're making adjustments to an existing game, you won't notice any difference since that information is always contained in the save. You have to start a new game for the changes to take effect.

Panzer is offline Panzer
Warlord
Netherlands
Oct 2001
time: 06:21
  Old Post 03-08-2002 19:02
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I know that you have to start a new game, but even if I do there doesn't seem to be any difference. I think it's the techwhoring among the AI civs that causes the tech race to be so quick. Anyway, I'll just beef up the tech rate some more and lower the AI exchange rate. Anyway, thanks for the advice !

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:21
  Old Post 09-08-2002 17:38 Visit The Rusty Gamer's homepage!
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#4 Report this post to a moderator
Increase Your PM Length

You could always increase the minumum number of turns to discover a tech and increasing the maximum number as well might make a difference.

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:21
  Old Post 09-08-2002 19:13
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Avatar Enlargement: We've got the solution

Additional hint: When you aren't sure what the values in the editor mean, check the editor help, there are some examples and explanations.

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