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avpavlov
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For example: China must die, i need for landing 60 modern armor, 20 mech infantry and 10 transports (X 8 troops).
City and capitol governors not support quantities and exact unit types (only attack or defence).
I must select city for production, i must select production in cities, i must check for completed tasks, every city build faster or slower then another city... oh... f$cking job!
I want State Planning System for place State Orders!
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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And, sadly, that's not the end... after you finally assemble you mighty invasion army, you will have to move it long way to the shores of the enemy mainland. And then, you will not be able to give them the only order of yours, The Supreme Commander of All Armed Forces: "Destroy 'em all!", but you will have to control every unit separately... 
Man, Civ was always like this and will most probably remain the same in this aspect - it needs a lot of micromanagement. If we put the State Planning System and maybe Supreme Military Command in, we would be watching "our AI" play against "the other AIs", doing very little ourselves...
Besides, there is the build queue that can serve your purpose to an extent. If you set the build queues in selected cities (well, you will have to select them manually, of course) so that they contain, say, five to ten MAs, all you'll have to do is hit Enter when the city governors tell you that one MA was finished and whether they should start working on another one (or, you can set "Always build the previously built unit" option). Not exactly the State Planning System, but a way to simplify things for you.
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avpavlov
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Yes, yes!
I like control every unit at war!
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avpavlov
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But 'Automate' action for worker exists...
Let State Planning System enabled after something research, or only for Communism goverment, or only for Militaristic nations.
In Diety-Huge i have 70 cities on three continent and empire managing is very wearing.
Manual managing good at start of game, but at end of game it is unnecessarily
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ChrisiusMaximus
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Staffordshire England
Jul 2002 time: 05:21
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You can already give quite extesnive city govenor instructions in the game by right clicking on a city and selecting the city govenor,here you can tell your govenor whether to control production or not and what to build if yes in this city,in cities on this continent or in all cities or finally you can do individual build queues in each of your cities from the city screen.
Last edited by ChrisiusMaximus on 05-08-2002 at 21:29
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avpavlov
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2ACooper
I want for automated unit building, not moving or attacking or defending.
I want for automated switching production queue to civil improvements after State Order completion.
I want for automated city(-es) selecting for State Order completion.
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avpavlov
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2ACooper
No, i want select unit types and quantities,
and let State Planning System ® place my order in cities and check it for completion.
Monotonous sequence [Select city]-[Select production]-[Select city]-[Select production] very wearing (i have >70 cities)
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by Blake
CTP2 had an excellent national manager which does almost exactly what avpavlov wants (I say almost, because it doesn't allow you to select cities base by geographic location, but by size/age/production whatever...).
Unfortunately Firaxis didn't bother with such innovations (or even copying other games good ideas). They like players to waste their time on menial micormanagment. In fact they seem to believe that players play Civ games FOR the micromanagment.
They also looooooove writing crappy AI's like automation and govoners, rather than giving players PROPER TOOLS for empire managment.
And I'm not just ranting or wishing for things that are impossible to implement because CTP2 has EXACTLY the type of MM-reducing tools I'm talking about.
And I know CTP2 is CRAP but that doesn't mean it's all crap. In terms of micromanagment mangagment it's lightyears ahead of Civ3. Or prehaps Civ3 is just light years behind all the competition.
(If you know anything about travelling at near light speeds then you know that Firaxis must have a bit of a time defecit by travelling slower than the others, this time is all the time players have spent micromanaging hundreds of units while OTHER GAMES have had proper managment for years!)
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hi ,
, a long time ago they said that they where working on that , ....
then the Q was asked if for when that is going to be , ...
their answer ; "no comment" , ...
maybe we can see a large improvement with PTW , ...
CTP 1 was also not that perfect , but CTP 2 , ....
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by Zachriel
Certainly the more "solid" the software is, the quicker it will progress in the long run. It has already progressed considerably with the patches. |
hi ,
indeed , that is true , but if they are going to put something in it , like the state planning system , or more micro stuff , they need to look at certain issue's , rather fast , .....
and they do deserve credit for making more patches , and fixing a large amount of stuff
btw , when is the next one going to come out , .... any rumours on that , ...
have a nice day
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by avpavlov
bad news...
2Propaganda
I'm sure, that user mods are blind branch.
Commonly, they are unbalanced, untested, with unimportant changes and terrible symmetric maps. |
hi ,
agreed it does tend to happen more and more , that is why they should check maps first , before they put them on their site , ....
and they could make some maps themselfs , like a worldmap of 256 X 256 , ....
or maps of certain regions
have a nice day 
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avpavlov
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Let it be...
I dont like user mods...
I like big yellow leafs...
I wait for hot autumn: Civ3:PTW and MOO3!
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