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Pyrodrew
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I've never seen a revised improved Civ2 AI to download.
It sounds like many people have tweaked things to try to improve their games tho. Would anyone be interested in a joint effort to create an improved AI by tweaking game file, AI interests in advancements, etc.?
At the very least I'm curious what tweaks & adjustments everyone feels has made their enemy AI better. Such as...
1>Switching carrier slot with battleship/destroyer - did that work? What about altering other units to make the AI better?
2>What government do you feel helps barbarians out the most (Civtweak allows you to change their government & give them gold)?
3>Enemy AI interest in Monarchy is only a 5 (4 for military minds) tied with the alphabet, leadership, & ironworking. Monarchy is HUGE, I feel an 8 is more appropriate. Your thoughts?
4>What other AI value changes for advancements (if any) have you done?
5>There are some AI minds possible which are not available unless you tweak. Some are: 0,0,0 = 100% neutral; -1,-1,-1 = rational, perfectionist, militaristic; -1,1,1 = rational, expansionist, civilized; Has anyone played against these or others?
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Pyrodrew
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Opps, you're right the Sioux are 0,0,0.
In my tests (on Civ2:Gold Diety), giving monarchy to the enemy AI via cheat day 1, they do switch. But you're right they don't do it once they get it. I saw some wait up to 7 turns.
Update - The AI currently irrigates plains & grass day 1. The AI ignores my new orders (waiting for Monarchy to irrigate) I make in the rules.txt terrain section. So altering the terrain intellegence seems limited.
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