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What do we do with the Warrior being built?
This poll is closed. |
| Fortify |
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3 |
17.65% |
| Explore to the North |
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1 |
5.88% |
| Explore to the West |
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3 |
17.65% |
| Explore to the East |
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10 |
58.82% |
| Total: |
17 voters |
100% |
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123john321
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quote: Originally posted by Marquis de Sodaq
NO! Building the second city now reaps far greater benefits than saving the NON settler. It doubles our population, production base, and number of settlers we can turn out. Saving a wheatsheaf per turn is not as valuable as producing units, arrows, and beakers, IMHO.
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true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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JCP
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Paris, France, Europe
Aug 2001 time: 06:21
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quote: Originally posted by Hydey Yes they are random, we still may get an archer who can go and explore or go back to the city and get disbanded to build a settler before size 2 giving us a flying 3 city start. |
I doubt we may have so more than two NON settler at a time !
I desagree with destruction of our city.
At this stay and so near Melfort, The hut may give :
- an archer : I think it is a good defensive and attacking unit for the first turns, so it has to be fortified in the city and let us the light warrior exploring.
- an horseman (even a charriot ?) : he would be the best unit to explore the map !
- monney
- "scroll of wisdom" : if the advance is not on our path, it may do other discoveries longer !
- rarely, a settler, to quickly found a new city with.
(as we are in our city radius, no way for barbarians and, I think, for new peoples)
About the use of our second NON settler, perhaps the ministry of empire expansion may post a poll ?

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