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What do we do with the Warrior being built?
This poll is closed.
Fortify 3 17.65%
Explore to the North 1 5.88%
Explore to the West 3 17.65%
Explore to the East 10 58.82%
Total: 17 voters 100%
  [Edit Poll (moderators only)]

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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 05-08-2002 19:50
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Minister of WAR: First Military Orders Full PM-box? Change here!

Hello all. This is great - no highly detailed move orders to go through (yet).

This is correspondingly a simple poll - we have opted in the build queue thread to build a warrior. What shall we do with that Warrior?

I'd go for the exploration, and East looks like some decent land for a start (although West ain't too bad either). Keep in mind also that we are placed near the South Pole rather than the North (thus the tundra), so the further North we go the less ice we will see.

If we fortify it might protect against any Barbs that the Settler triggers (keyword there is MIGHT), but it might also mean that our Settler chooses less of a good city site than if we had both of them exploring. Remember, we have the option of a second early city with our second settler, and this could really help us. The better terrain we find for placement, the quicker our initial growth.

4 Day poll, it should be clear after a few days which option will be chosen.


Minister of WAR
MrWIA.

Attachment: start.jpg
This has been downloaded 66 time(s).

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:21
  Old Post 05-08-2002 21:22 Visit Marquis de Sodaq's homepage!
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Pop that hut! We could get another unit either to explore or to defend our city.

Find out in which direction the nearest special is from that hut, then we'll know where to find other huts. By then we'll have a decent knowledge of the surrounding area.

Go west, young man, go west!

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:21
  Old Post 06-08-2002 01:23
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Whoops! Sorry all - I forgot about the hut 'cos I was looking at the pics from when 123john already popped it!

Um, apart from starting again, can you just post stating whether or not you support popping the hut whenever you vote for something above?

Minister of WAR
MrWIA.

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:21
  Old Post 06-08-2002 03:40
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Head towards the centre of the map. after we pop the hut

shade is offline shade
King
of bribery.
May 2001
time: 06:21
  Old Post 06-08-2002 03:41 Visit shade's homepage!
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GO FORTH AND multiply POP THAT HUT

and then explore our borders, see new lands and enslave new ppl

Shade

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:21
  Old Post 06-08-2002 04:39
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pop that hut!

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:21
  Old Post 06-08-2002 04:48
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Open the hut and let the warrior explore east.

Darkness' Edge is offline Darkness' Edge
Prince

Jun 2002
time: 16:21
  Old Post 06-08-2002 08:01
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fortify

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:21
  Old Post 06-08-2002 09:59
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The settler was going to pop the hut, right? That should have taken 2 turns, so we either already have done it or are about to do it . . .

Could we have some more info on this, if it's not any trouble?

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:21
  Old Post 06-08-2002 13:13
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1/ pop that hut
2/ explore some area (east seems good), but not too far
3/ when we have a 2 citizens city, come back for martial law and let the second unit (if possible a horseman with 2 moves/turn) exploring more away.
About the second settler : in the beginning, he may participate to exploration and build roads even if we are not a monarchy yet. But when an appropriate site for a city is found, the question is building our second city by him or keeping this precious NON-unit for irrigation and roads without any cost in shield or food.
(When I play, I like having a NON-units).

Last edited by JCP on 06-08-2002 at 15:59

Ren is offline Ren
Warlord
townsville.qld.au
Jan 2002
time: 15:21
  Old Post 06-08-2002 15:35 Visit Ren's homepage!
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Pop the hut then straight back to the city to fortify

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:21
  Old Post 06-08-2002 16:54
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Enter that pathetic thatched hut within our city borders, then explore. No need to fortify this early.

Go West, young man!

AdamTG02 is offline AdamTG02
Prince
Williamsburg, Virginia
Aug 2002
time: 00:21
  Old Post 06-08-2002 21:14
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I wholeheartedly agree withe JCP. The benefit of having a free settler to improve our tiles outweighs the benefit of a new city. We can always build the city a bit later, but NON units are few and far between.

Marquis de Sodaq is offline Marquis de Sodaq
King
... no, a Marquis.
Jul 2000
time: 23:21
  Old Post 06-08-2002 21:52 Visit Marquis de Sodaq's homepage!
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quote:
Originally posted by AdamTG02
I wholeheartedly agree withe JCP. The benefit of having a free settler to improve our tiles outweighs the benefit of a new city. We can always build the city a bit later, but NON units are few and far between.

NO! Building the second city now reaps far greater benefits than saving the NON settler. It doubles our population, production base, and number of settlers we can turn out. Saving a wheatsheaf per turn is not as valuable as producing units, arrows, and beakers, IMHO.

Kropotkin is offline Kropotkin
Emperor
of Ålidhem
Mar 1999
time: 06:21
  Old Post 06-08-2002 22:00
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East South East I say, there seems to be plains, grassland and possibly a river for our second city.

teic is offline teic
Chieftain
in the netherlands
Jun 2002
time: 06:21
  Old Post 06-08-2002 22:09
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In the hut is a archer i think (the sreenshot of melfort with the wrong start)
He can defend the city then if its true

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:21
  Old Post 06-08-2002 22:43
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quote:
Originally posted by Marquis de Sodaq

NO! Building the second city now reaps far greater benefits than saving the NON settler. It doubles our population, production base, and number of settlers we can turn out. Saving a wheatsheaf per turn is not as valuable as producing units, arrows, and beakers, IMHO.


true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:21
  Old Post 07-08-2002 00:00
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quote:
Originally posted by teic
In the hut is a archer i think (the sreenshot of melfort with the wrong start)
He can defend the city then if its true


i thought huts were random

atawa is offline atawa
King
Somewhere over the rainbow.
Jul 2001
time: 06:21
  Old Post 07-08-2002 02:03
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quote:
Originally posted by 123john321


true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Now Mr President, is that any way to behave for a man in your position

And I agree with the Marquis, we dont have to think about mining or irigation untill we reach monarchy

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:21
  Old Post 07-08-2002 03:33
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quote:
Originally posted by 123john321


true, but................................. ARE YOU CRAZY!!!!!!!!!!!!!!!!! WE NEED THAT SETTLER TO POT THE HUT, AND THEN IRRIGATING, MINE, AND BUILD ROADS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WHICH WILL GIVES EVEN MORE PRODUCING UNITS, ARROWS, AND POP.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


No need for mines or irigation yet, we need more cities mighty leader lest our civ is doomed to fail.

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:21
  Old Post 07-08-2002 03:35
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quote:
Originally posted by H Tower


i thought huts were random


Yes they are random, we still may get an archer who can go and explore or go back to the city and get disbanded to build a settler before size 2 giving us a flying 3 city start.

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:21
  Old Post 07-08-2002 15:44
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quote:
Originally posted by Hydey Yes they are random, we still may get an archer who can go and explore or go back to the city and get disbanded to build a settler before size 2 giving us a flying 3 city start.

I doubt we may have so more than two NON settler at a time !
I desagree with destruction of our city.
At this stay and so near Melfort, The hut may give :
- an archer : I think it is a good defensive and attacking unit for the first turns, so it has to be fortified in the city and let us the light warrior exploring.
- an horseman (even a charriot ?) : he would be the best unit to explore the map !
- monney
- "scroll of wisdom" : if the advance is not on our path, it may do other discoveries longer !
- rarely, a settler, to quickly found a new city with.
(as we are in our city radius, no way for barbarians and, I think, for new peoples)

About the use of our second NON settler, perhaps the ministry of empire expansion may post a poll ?

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:21
  Old Post 07-08-2002 18:53
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Hydey is right. Irrigation and roads are a sinful waste of resources in early Despotism. Use our horsie to find a good spot and get another city founded.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:21
  Old Post 07-08-2002 21:21
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What? Roads are excelent any time, and with the low amount of grassland available, get at least one plains square irrigated!!!

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:21
  Old Post 07-08-2002 21:53
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I agree that roads are excellent. But this early in the game, productivity is driven by number of cities.

Taking hundreds of years to irrigate a square for +1 in the food box makes no sense vs. a "Build City" command on any half-decent site, which creates 2 new workers immediately.

As Ming is so fond of reminding me --
EXPAND EXPAND EXPAND

Last edited by -Jrabbit on 09-08-2002 at 16:58

JCP is offline JCP
Prince
Paris, France, Europe
Aug 2001
time: 06:21
  Old Post 07-08-2002 23:20
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OK for EXPAND !
and irrigation is nosense before monarchy.
But single roads between first cities may be usefull for expanding and defending with reinforcements against barbs.
On the other hand, a NON-settler is a precious unit to my mind !

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:21
  Old Post 08-08-2002 18:48
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quote:
Originally posted by JCP
............On the other hand, a NON-settler is a precious unit to my mind !


And Yes it is.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:21
  Old Post 08-08-2002 21:37
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EXPAND

Zedd is offline Zedd
Prince
Of Morr hill
May 2002
time: 00:21
  Old Post 09-08-2002 03:04
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I like the maximum groweth strategy so building more cities would suit my fancy

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:21
  Old Post 09-08-2002 03:51
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We will get non settlers from huts , use the second settler to build a second city

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