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Todd Hawks
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Hmmm.... it would be nice if the AI acted like a human, but I don't think it is easily doable.
Either the AI has a fixed exchange value "in mind" and your advisor just doesn't tell you so you don't know 'exactly' whether or not it will accept.
But then a lot of people would still try to get the optimal value and just be frustrated because it is much more difficult to find it.
Or the AI use some kind of random variable to determine the exact value and/or whether it accepts a given deal or not.
Then a lot of people would complain about not getting the same deal under the same circumstances or just negotiate again to see if they have better luck next time.
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Gastric ReFlux
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I haven't tried this yet myself, but I saw a discussion where somebody mentioned that if you get the "We're getting close to a deal here," you can try the "Take this deal or suffer the consequences" option. If you're sufficiently ahead in power, the AI may cave in to your demand.
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Willem
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Canada
Dec 2001 time: 00:21
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quote: Originally posted by Theseus
I'm not sure I understand the problem...
Diplomacy deals with complex, multi-variable trades, with valuation of different 'assets' influenced by indirect issues such as reputation, size, relative power, research status, and even group (e.g. Asian).
Seems to work pretty well to me. |
The thing is that in every negotiation, there eventually creeps in that "Well... I don't know...." factor. The point where you're almost convinced, but not quite. Giving the AI a similar response would make them seem much more realistic. As it is now, it's all black & white. They either agree, or they don't. When dealing with real humans, there's always a lot of grey in between.
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DFHNY
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Trading is weak and patch by patch getting weaker.
I play at Monarch level and usually std map. The trading is always pretty lame (I play with other Civ3 gamers and we all agree on this point).
1. Trading was more fun with the earlier versions, perhaps unfair, but more fun. By this I mean: the computer civs usually had different tech to trade now they all have THE SAME tech and tons more than you do.
2. AI CIVS all want the same thing, so it is now like you are playing against 1 person whereas before (and in CIV 2) each CIV had its own personality and that made trading much more fun. Also the civs owned different tech at different time, some were war like and military tech (you get the picture).
3. Now, with the most recent patch, in order to beat the HUMAN mind, Joren who programmed a fine game has told the AI to beat the human no matter what, don't give the human stuff he wants, e.g. the most recent tech and anything to promote happiness.
4. THe AI civs don't want to pay for your luxuries any more. Why is that? Does the AI civ need to be happy too?
5. Noone will pay anything for maps anymore, again, why? And heaven forbid you should sell your map, the AI will teleport to your 1 un-occupied square within 4 turns (on Monarch) guaranteed.
Long and short, I used to like trade, it was fun and varied. Now trade is there just to keep the AI from killing me.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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quote: 3. Now, with the most recent patch, in order to beat the HUMAN mind, Joren who programmed a fine game has told the AI to beat the human no matter what, don't give the human stuff he wants, e.g. the most recent tech and anything to promote happiness.
4. THe AI civs don't want to pay for your luxuries any more. Why is that? Does the AI civ need to be happy too? |
#3 - In some ways it depends on what level you play, but there is a pretty complex system in place that determines what the trade deals can be. We got into it in the "AI vs. AI Tech Trading" thread, including non-tech trades like luxury deals (my gripe). Understanding how it works has made me less frustrated by it. Though I still think it's a bit off. The only "beat the human" factor is the AI to AI trading factor, which varies depending on difficulty level. I think it's 1.15 on Regent (was this the 1.21 value, or current? I don't remember), which means the AI will take a deal with another AI for 85% of what it would charge you - if the AI can only afford that. Otherwise I believe it will get full price. One can adjust this in the editor if one feels so inclined.
#4 - Haven't noticed this, unless the AI civ in question is broke... and that does happen fairly often. The best AI civs can and will pay for luxuries, however.
I disagree with your points, Cybershy, for a couple of reasons:
1) You're asking for the AI to behave like a human, which isn't possible at this time. The AI is computer code, and for better or worse, it will act like it.
2) In the case of selling something to the AI, often times the reason you get the negative advisor comments is that the AI simply cannot afford your asking price. Accepting the deal will result in the AI going bankrupt and triggering the "must declare war to get out of financial obligation we cannot pay" thing. I doubt you'd like that very much.
3) I'm not a big fan of randomness in computer games.
-Arrian
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KingJoshi
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Columbus, Ohio
Jun 2002 time: 00:21
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It would be nice if when the advisor said, "We're close to a deal" and we risked it, some times it went through. However, that also means sometimes when the advisor says, "The deal is acceptable", he's wrong. And the latter could get on my nerves. Only having the former would give the trade initiator too much of an advantage. Having both types might be fun for some, but annoying for others. In some games, like Romance of the Three Kingdoms, you can get better advisors, but that's out of the scope of this game.
As it is right now, if you don't want to hassle, you can just accept what the AI says. If you want to bargain, you still can (in some sense).
As I started going up in levels (now I play at Monarch), I seem to get farther and farther behind in techs and I always catch up through trading and eventually take the lead. To me, it makes perfect sense for there to be a few AI civs to all have the same techs. Usually, there are different tiers and that's how it should be. Sometimes, the trading is tough, and sometimes it works to your advantage. You just have to know how to play it.
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Willem
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Canada
Dec 2001 time: 00:21
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quote: Originally posted by KingJoshi
You just have to know how to play it. |
Well there's the key phrase IMO. I haggle a lot, bouncing around with various sums, and sometimes I find the process very tedious. To me, it would be nice if occasionaly I could just say "To hell with it, I'll take a chance".
But there are no chances, no risks! If your Foreign Advisor is glowing, you know you've scored the deal, but not until then. It might even be interesting, if the other civ doesn't agree, that you can't offer that particular bargain again for 20 turns. It would certainly add an element of suspense towards making a deal, which is totally missing now.
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