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Knecht
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The Civilopedia says that the Great Wall doubles the effect of walls in cities that have them. Does it also double the defense of a city over size 6 (which have sort of de facto walls) or does this only work with cities that have actually built them when young? Also, if they have built them when young, does it continue to double their defense value after size 6 (same question really)? Basically, my question is: is it worth it to build the Great Wall later in the game?
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Lord Merciless
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Great Wall is the most worthless Wonder in Civ3. It only doubles your walls's strength AGAINST BARBARIANS. Furthermore, cities greater than size 7 don't benefit from it. Next, it generates only 2 puny Culture Points per turn. Finally, it expires very quickly. (From Contruction to Metallurgy)
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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I agree that, as it stands, the Great Wall's benefits are minimal, since, in addition to doubling combat values against Barbarians (which have likely become rather rare by the time the Wall is built if you are playing on a small map or with many AI civs), you only get the defense bonus doubled for walls in cities under size 6 if they have already constructed walls.
To repeat, with the Great Wall, a Town (size 6 or less) gets a 100% defense bonus (increased from 50%), while a City (6-12) gets the usual 50% defense bonus.
My own method of making the Great Wall useful was to edit it so that, in addition to the benefits listed in the Civilopedia, it also gives free Walls in every Town in your Civ on the same continent. This means that you no longer need to spend the shields and time to build Walls in new towns.
Now, this may look like a small increase, but when combined with the power of Sun Tzu's Art of War, it can greatly increase you ability to project military power on your home continent. Found a city right on the edge of the territory a Civ that you are about to invade, and you have an instant advance military base, with Barracks and Walls (with a 100% defense bonus!) pre-installed for free! A pair of Pikemen fortified inside this new town will be able to hold off anything except for a huge mass of Knights, or the off chance that the AI might actually bother to bombard heavily you before attacking. Using this strategy gives you an effectively impregnable base right in the enemy Civ's backyard, to which you can easily retreat to heal your units, and you can use it as a handy port (if it is on the coast) and rallying point for your troops.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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quote: Originally posted by Arrian
It's the worst wonder in the game (well, maybe Shakespeare's Theatre is). |
Shakespeare is much better then the Wall, in certain circumstances. I will almost always try to build it. There are two possible reasons: first it gives a lot of culture, and is thus very good for cultural spearheads, but the second thing is that in a city with Shakespeare, it is much easier to keep your citizens in WLTKD. As this diminishes corruption, it really is worth it to build it in high productive, moderate corruption cities, for instance when they are half the number of OCN away from your palace or FP. WLTKD + courthouse (+policestation once available) = no problems with corruption 
Ijuin, getting free walls would indeed be a nice addition to the Chinese Wall, as it is utterly useless otherwise. 
DeepO
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