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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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I'm in the middle of laying a smackdown on Joanie...
I'm playing an Earth map as China, and actually started in the right place. Having osci-slapped around England, India, and Japan, I have had to extend the war all the way to the Nile, where Paris is. Rather than capture and expand, I just want to eviscerate France, and then extort techs.
Riders are great for this kinda thing, btw.
Anyway, see the pic - those are each 14 hp mixed unit Armies, with 1 vet Musketman and 2 elite Swordsman (all of whom had created a GL). I've got 11-12 elite Riders and 3 vet Cav en route and protected by the Armies, and probably another 10-12 on the way through my territory.
The NE Army is within 3- tile range of Paoting, and the SW Army is within 3-tile range of the non-river face of Paris. The middle Army is just in case... Riders and Cavs can reach between the other two without it, but I didn't want to stretch too thin.
___________________
ps: I don;t seem to make very good screen caps... any tips?
Attachment: armies.gif
This has been downloaded 377 time(s).
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Lord Merciless
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I also noticed that the Frenchies are industrialized. In this case, you want to give up your safe approach and converge all three Armies on the assault. Do you know what garrisons Paris has?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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That's a lot of leaders. Well done.
With regard to the workers, it's not so much reputation, because rep doesn't matter to me on my continent. I intend to kill them all anyway.
It's all about not wanting to be attacked before my strikeforce is ready. In the case of my new China game, I actually did get attacked - by Russia - while building chariots. How annoying. Luckily, they sent a total of 3 warriors and 2 spearmen my way. They also got the Japanese and Germans to declare on me, but I never saw 1 German unit (I graciously made peace later for their map and gold), and I've crushed Japan.
No luck w/leaders thus far, but since most of the AI's have 4-6 cities, and I have 11, coming up on 12, I should be all set. Germany and England are horribly weak, having fought each other to a standstill earlier in the game. France is small but solid, but between Russia and me. Once Russia dies, I will wheel on France. Then Germany. Then England. Then finish Japan. India will be last.
I have to take a good look at the map and really think about iron denial. Russia will lose theirs this turn (next to Moscow). France has one, right on the edge of their borders. That will be easy to cut. I haven't paid attention to the English and Germans, though. That's important. I just beat Construction out of the AI, so Pikemen aren't that far off (must kill Germany soon, must kill the scientific civ soon... arg! So much to do, so little time).
-Arrian
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Lord Merciless
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How big are your maps?
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Lord Merciless
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I'm currently playing Rome on a huge continental map. I have eliminated three AI Civs so far. The main continent has 8 civs and these guys are outresearching me. I want to attack, but all AI civs seem to live in real harmony with each other. Any suggestion on how to get them to fight each other?
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Moonsinger
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Theseus: Have you tried this on patch 1.29f? The AI used to fear the army, but not any more. Nowadays, I notice that they are more willing to attack my army. A lot of them die in trying, but in the end they manage to destroy my army.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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Yep, this is all on 1.29f.
I've made the same observation, though, and handle my babies a little more carefully.
For instance, in this example, when the first Army was still just 2 Swordsmen, I didn't put it at risk until I could position it on a mountain.
I didn't create the Army Waystations, on open ground, until I had added a Musketman to each, bringing them all up to 14 HP. Even then, I had an elite Swordsman stacked with each as insurance. The AIs wouldn't touch them, even with vet Cavs.
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Zanthis
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Whats the advantage of a mixed army vs a homogeneous army? Wouldn't 3 musketmen provide better defence than 1 musketman and 2 swordsmen?
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:21
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Well, for defensive purposes, yes, clearly a 3X Musketmen Army would be better.
I end up with these mixed unit Armies for a couple of reasons, however.
* I almost always try to generate a GL early in the Swordsmen era (unless I've gotten very lucky with an Archer), which will be used to create the first Army. The Swordsman* who does this can't be upgraded, and can;t generate another GL, so he goes in the Army. That Army then goes out and wins one battle, so I can build the HE. The next Swordsman* also goes into the first Army, which is now insanely strong for the time being. As more Swordsman generate GLs, I keep creating 2X Sword Armies. In the game described above, I went through this 3 times.
* By the time one reaches the era of 4-attack units, the 2x Sword Armies are looking a little weak, even with 10 hps. I generally add a vet Musketman at this point... now I've got a 14 hp Army, but it's better than that.
On offense, the order of attack is elite Sword - elite Sword - vet Musket... that's still pretty good against any defender except Muskets and above.
On defense, the Musket always goes first... even from multiple attackers in the same turn. This is the part I really like! So let's say it gets attacked by a Knight, and loses 3 hps, but then defeats the Knight. Then another Knight hits... the Musket defends again with 1/3 of all available hps, so in the case probably 4 hps. And on and on. Also, note that each defending unit, except the last, gets the use of ALL its hps, rather than dying on the use of its last.
* Later, I will typically add an Infantry to this kind of mixed unit Army, which will again get the benefit of all the underlying hps.
I have these Armies in almost every game (well, not AU 102 ). My guess is that after PTW comes out, I'll just have 1 per game, due to the upgradeability of Swordsmen.
Or maybe not; they're incredibly useful. Imagine one with Immortals instead...
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Foolishman
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Hm, I have a question, couldn't you use your armies as more a buffer for your attacking troops. Example, then enemy swordsman come and challange your main force, send your army in and attack the swordsman, eliminating them, and always have the army in front of the main force to attract all the fire. Though I have only used armies a few times, this proved well on regent, the only problem was that the AI might try to just go for the attack force because they go for weak targets, but in theory, the army could be a great buffer and a "softening" unit for your main attack, or that is at leats my thought... For what it is worth
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Gen.Dragolen
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Foolishman,
I know of one trick that helps: fortify the army on a hill or mountain (strongpoint) where the enemy troops can still pass. Leave the rest of your forces just far enough back that the AI can't attack and the army should take a passing shot, like as if it was in a fortress.
I could be wrong, but I've seen it happen a few times already, and not just with armies.
D.
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