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khyron
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The West Coast of the East Coast of North America
May 2002 time: 05:21
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See, I've always liked the tax slider, because to me, you had your government stickin its fingers in and taking its cut, while the rest was for advancing your civ scientifically, or for the people to consume for their happiness. And that these other things occurred without intervention from your palace/throne room. (Of course, I'm one of those people that still believes in the "Invisible Hand" at work, so sue me for my laissez-faire attitude. ) I've started observing it in the way you suggest, though, with Civ 3, because of the way the sliders work. There is no Tax slider as in the other two games. Implicit in that, at least to me, is the idea that all things not taxes in this game spring from an allocation of funding from the government. And like you, I'm not going to demand that they put that tax slider back, because in my case, ideology can stuff it while I'm playing. (Neither am I looking to start a political/ideological flame war, so put your flamethrowers down now. ) It's just a game, nothing serious. Interesting observation though.
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Willem
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Canada
Dec 2001 time: 00:21
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quote: Originally posted by The diplomat
Does anyone find it interesting that in all civ games, the player allocates gold either to taxes or science or luxuries?
Shouldn't science and luxuries come from taxes? In other words, it should be the money that you get in taxes that goes go to science and luxuries. After all, that is what taxes are for, right?
Instead, it is actually the money that does not go to taxes, that goes to science. Weird
I realize that civ is not suppose to be 100% like real life. I am not neccessarily advocating changes or anything. I realize that this is how it has always been done.
I was just wondering if anyone knew why it is done this way. |
What on earth are you talking about? Of course science is coming from taxes! Last I looked, there's only two sliders, Research and Luxuries, both of which get paid for from the amount of revenue your empire draws in. Which can be considered taxes. Whatever's left ends up in your treasury.
Where exactly do you see an issue with this arrangement? Or are you still playing Civ II and not III? I don't mean to sound antagonistic here, but it seems to me like you're playing a different game than I am.
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The diplomat
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Terre Haute, IN USA
Sep 1999 time: 23:21
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quote: Originally posted by Willem
What on earth are you talking about? Of course science is coming from taxes! Last I looked, there's only two sliders, Research and Luxuries, both of which get paid for from the amount of revenue your empire draws in. Which can be considered taxes. Whatever's left ends up in your treasury. |
We just have a different way of looking at things. You see the total amount of gold all your cities are producing as being your tax revenue. Thus, the science and luxuries do come from taxes. I see the gold all your cities produce as being your economy.
In civ3, your interpretation makes sense, since there is no tax slider anymore.
In civ2, there was a tax slider. So, I naturally always interpreted the tax slider as being your tax revenue. Thus, the science and luxuries were not coming from taxes!
I would like to note that the mechanisms in civ2 and civ3 are exactly the same. Civ3 gets rid of the tax slider saince it was totally redundant. But the mechanism is the same in both games!
quote: Originally posted by Willem
Where exactly do you see an issue with this arrangement? Or are you still playing Civ II and not III? I don't mean to sound antagonistic here, but it seems to me like you're playing a different game than I am. |
I am playing civ3, of course!
Like I said in my opening post, I have no problem with the civ3 arrangement. I was just trying to start an interesting discussion, that's all!
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narmox
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Canada
Jan 1970 time: 05:21
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Or like in CTP..
You got money from your cities. Then that money went to pay improvements, tithes (if you had cities converted to other civs' religion), etc. Then what was left was split between science and surplus.
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seano1
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San Jose, CA
Mar 2002 time: 21:21
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City’s produce “commerce”, which can be used for research, give you gold or make people haply. You always control how commerce is allocated. Government type olny influences how much is produced.
You have to remember that Civilization is more of a God game then a government simulator. You’ve probably also noticed that you live for over 6050 years and never fall from power no matter how many revolutions you’ve have.
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Zanthis
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quote: I hate to burst your bubble, but the US has the lowest spending on social programs of any of the industrialized nations. I think you'll find that defence spending is by far the largest expenditure. |
actualy thats not true...
From the office of budget managment:
http://www.whitehouse.gov/omb/budget/fy2003/bud34.html
Scroll down to table s-2 where it shows the total amount of money spent (outlays). The total spent on defence in 2002 was 336 billion dollars, compaired to non defense discretionary, social security, medicaid, etc... it comes out to about 1.5 trillion dollers, almost 5 times as much as defense spending!!!
Last edited by Zanthis on 07-08-2002 at 07:20
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Zanthis
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In real life wealth is generated by the people in the form of goods and services. Goverments take a portion of that wealth in the form of taxes, tithes, tolls, tarrifs, etc. In games terms, I guess, those complex systems of wealth generation are represented simply by commerce and taxation represented by the ammount of gold your civ collects each tern (before paying for unit support, buildings ,etc). Your civ then pays mandatory (in the sence that if you don't pay, for it, you loose it) costs for units, buildings, other civs etc. Finaly, a portion of that wealth can be allocated to fund science, or create public works (art, theater, social programs, whatever makes people happy). The remainder goes into the treasurery for future use.
Fundementaly, the civ games take complex, real life institutions and boil them down to simplistic representations. Enjoyment of the game depends alot on the imagination of the user to invent what ever explinations seem suitable.
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