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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Don't want unlimited mv with railroads
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Colwyn is offline Colwyn
Prince
Melbourne, Australia
Aug 2000
time: 15:21
  Old Post 06-08-2002 12:09
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#1 Report this post to a moderator
Don't want unlimited mv with railroads Got spare money?

Why don't we just edit out railroads so roads are the max we can get. change some prereq's for future advances and bang we should have more of a AI challange!

trickey is offline trickey
Prince
Prince Edward Island, Canada
Mar 2002
time: 01:21
  Old Post 06-08-2002 21:17
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Support Apolyton or Terrorists Win

Ya, i was thinking of doing that. The fact that you have unlimeted movement with railroads, gives you a big advantage over the AI. It seams the AI cant cope with 'em.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:21
  Old Post 06-08-2002 21:46 Visit Pythagoras's homepage!
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The AI surely can cope with it. When I have every AI tank knocking on my front door...

Now whether or not its a good thing that rr = infinite move is another issue.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 06-08-2002 21:56
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i'd like to see them get onto a train, so you can place a carrier next to the civ and bomb their trains to kill all the units, and somtiems kill just the train with the units still alive!

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:21
  Old Post 06-08-2002 22:29 Visit GhengisFarb's homepage!
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For now, you could move railroads to a later tech, like superconducter and utilize them as high speed rails.

Stardust is offline Stardust
Settler

May 2002
time: 22:21
  Old Post 06-08-2002 22:51
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#6 Report this post to a moderator
Increase the size of your Attachments

Or increase the turns it takes workers to build them... I think you can set it to 1000 max... That way not every square will have a RR so pillaging/bombing may make more of a difference...

For me the game more or less ends when I have RRs in place... Would be sweet to have the option to reduce movement bonus to 6 (double that of roads...)...

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:21
  Old Post 07-08-2002 04:17 Visit Purple's homepage!
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I would like to have a three-stage transport system (a la CTP) with roads, highways, and high-speed rail.

But the option to change movement bonuses would be a nice addition to the editor (with PTW, maybe?).

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