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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:21
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I'd have to agree that they represent the state of Infantry forces from the mid-to-late 1800's. Prior to the 1800's most weapons were flintlock (or other type) ignition, muzzle-loading, powder-wadding-ball style rifles. Percussion caps were invented in the early 1800's but weren't widely used until the mid 1800's. During the US Civil War (1861-1865) percussion cartridges were used, but the weapons were largely still muzzle-loaders and the “cartridges” tended to be paper rolls containing a premixed measure of powder, wadding and a .45 caliber ball. Modern metallic cartridges weren't used until the 1870's, and by the end of the century many of the modern rifles used in WWI and WWII had been designed and built (the German Mauser K-98 rifle used throughout WWII was designed in 1898).
True, Riflemen are rather quickly made obsolete in most games. But then again, the weapons they’re based on went obsolete pretty quickly too. Muzzle-loading muskets were used for almost 400 years before the first paper cartridge breech-loaders came about in the mid-1800s, and they were almost entirely replaced a mere 50 years later with newer metallic cartridge, bolt-action clip fed modern rifles. Still, they have a longer lifespan than piston-powered Fighters. 
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:21
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No, I don't agree. I mean, it's a nice idea to have buildings that can make resources (which would work for horses, saltpeter, rubber, but not for the others), but the whole point of the rifleman is that it requires no resources at all. If you have one city, completely surrounded by hostile territory, you are still able to draft some rifleman in there. It might not be historically accurate, but it is a much needed thing when you're in an underdog position.
The same when in the middle of a war: the enemy may take all your resources by either bombardment or conquering, and you still have the possibility to keep your ground with the riflemen. This game mechanic should not be abandonned, if only to keep some options open for the AI when you're too good for them. On the contrary, I fully agree with Vel, in that each era should get such a resource free unit, instead of only the industrial rifleman and the ancient spearman.
DeepO
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Coracle
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quote: Originally posted by Civfan01
In my opinion, the Riflemen in Civ III Represents the Civil War years and the introduction to riffled guns and Breachloading rifles. |
Yes, in theory. Riflemen also should never be defeated by cavalry alone.
quote: The French Musketmen represents the Musketeer in the 30 Years War. While the Musketmen represents the Arquebus and the introduction of firearms. The Infantry unit represents a trooper during World War I and the indroduction of Ammo Clips. |
Huh? There is no French mkusketman; it is the musketeer.
In my mod we have TWO TYPES: the basic with the slow, heavy arquebus, and the latter more powerful and more offensive version with a lighter gun and armed with the bayonet. Firaxis doesn't bother to do this as they don't care about realism.
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