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Pythagoras
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Charlottesville VA
Jan 1970 time: 00:21
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Well Coracle has much more legitimate complaints than some of the bad reviews. Some espousing things that just arent true:
"There simply is no AI. The only thing that keeps you from winning is the "AI" deciding beforehand what will happen. enemy units appear from nowhere, city enhancements do not work. Buying this game amounts to throwing your money away."
Hmm methinks he didnt try past chieftan.
"The game consistently skews the outcomes of the battles in favor of the computer despite any and all tactical advantages you might have.Despite the attributes listed in the game manual for attack/defense and terrain bonuses, the computer will win an overwhelming majority of all battles regardless of the odds even on the lowest difficulty levels. So despite careful planning to provide your nation with troops with the strongest possible attack and defense abilities, and despite being able to place them where they will gain the maximum benefits of the terrain, the inferior troops of the computer nations win more then half of the battles that they should statistically lose. I don't mind a challenge, but the game is essentially unplayable as the non-computer units do not perform at their described level. It's a shame because the rest of the game (nation building, exploring, acquiring resources, etc.) is an improvement of an already fantastic engine that has been developed in the earlier versions. However, if your army is unable to fight, you won't survive. Very frustrating."
Simply not true. AI cheating during combat has been debunked with tons of evidence. Now the combat system being symplistic/crappy is another issue.
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