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Dida is offline Dida
Prince

Jan 2000
time: 05:21
  Old Post 06-08-2002 21:29 Visit Dida's homepage!
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#1 Report this post to a moderator
2 UU per civ? Enter the AD-FREE zone

I think every civ should have 2 UUs. And instead of letting every UU be upscale version of some standard unit, why not make some UUs out of the blue, w/o any closely related standard unit. That will make the game more interesting.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:21
  Old Post 06-08-2002 21:53
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Enter the AD-FREE zone

I gave Germany another battleship, but nothing of of the blue!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 06-08-2002 23:58
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I like the idea, try to come up with some "out-of-the-blue" ideas for the different Civs...

Btw, when you say "out-of-the-blue", could that mean something like a unit that works both as a settlers (build cities) and workers (build roads)? Or what do you have in mind?

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:21
  Old Post 07-08-2002 00:08
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Got spare money?

How about unique city improvements? That would be an interesting twist... even more so than units i believe.

mwaf is offline mwaf
Warlord
Helsinki, Finland
Jan 1970
time: 07:21
Talking  Old Post 07-08-2002 00:18 Visit mwaf's homepage!
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#5 Report this post to a moderator
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A unit out-of-the-blue that isn't a modification of an existing one. That's more difficult than it sounds...

A thief that steals gold from other civs, available upon the discovery of currency
* mwaf wonders if it would be politically correct to give any civ that as a UU

Darkworld Ark is offline Darkworld Ark
Warlord
of the Capitalists
May 2002
time: 05:21
  Old Post 07-08-2002 02:34
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The problem is, what do you do for the Civs that don't have any historical unit that could be used for a second UU, like Babylon, Persia, Aztecs, & Zulus?

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:21
  Old Post 07-08-2002 02:39
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Good point Darkworld, I think adding unique improvements for each civ would be very interesting though.

Darkworld Ark is offline Darkworld Ark
Warlord
of the Capitalists
May 2002
time: 05:21
  Old Post 07-08-2002 02:57
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quote:
Originally posted by monkspider
Good point Darkworld, I think adding unique improvements for each civ would be very interesting though.


That'd be cool, you could give Babylon "The Tower of Babel" which would add to happeness, but would also give the small possibility that all the people in the city will become different nationalities.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:21
  Old Post 07-08-2002 04:04 Visit Pythagoras's homepage!
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How about 1 UU per age?

Coracle is offline Coracle
Prince

Feb 2002
time: 00:21
  Old Post 07-08-2002 04:07
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I many months ago added another UU for certain civs, especially those with nearly useless UU's such as the Americans and English.

English now have Longbowmen; everyone else gets crossbowmen. They also have MOW.

Americans have a fast musketman called Minuteman (starts GA); also we have F-15's.

Babylonians also now have a horse archer UU.

Unique Wonders are a fine idea. It also makes it less likely to lose a ton of production on a GW someone else just finished.

Mod it in yourself as Firaxis will never bother.

JtheJackal is offline JtheJackal
Warlord

May 2002
time: 00:21
  Old Post 07-08-2002 06:30
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1 UU works perfectly

OS84 is offline OS84
Settler
Zirl/ Tirol/ Austria
Aug 2002
time: 05:21
  Old Post 07-08-2002 22:52
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Who need more UU`s? I am shure, it isnt so easy, to find for every Civ new units. Except of course Germany.. just think of all the WWII-units
Unique city improvements are a fine idea, but i think not important.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:21
  Old Post 07-08-2002 23:30
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quote:
Originally posted by Darkworld Ark
The problem is, what do you do for the Civs that don't have any historical unit that could be used for a second UU, like Babylon, Persia, Aztecs, & Zulus?


You could just make a number of UUs, that has no specific role for a specific Civ. Those UUs will then at the start of a new game, be randomly specified to random Civs

But I really like the thing about Civ specific buildings...

DrFell is offline DrFell
King

Sep 2000
time: 05:21
  Old Post 08-08-2002 07:11
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quote:
Originally posted by Pythagoras
How about 1 UU per age?


Would be really nice, but there would be far too many civs with no modern/ancient UUs (what would be the ancient American UU, for example).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 08-08-2002 19:45 Visit panag's homepage!
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hi ,

at least 2 UU's , ...

there should be a poll , ...

have a nice day

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:51
  Old Post 11-08-2002 02:42
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Got spare money?

How about some new units that are shared by several civs? Much like the Eagle Warriors in AoE that could be used by Aztecs and Incas.
There would be three or four civs capable of a certain unit, another group of civs would get something else. Maybe they could be divided by region (Europe, America, Middle East, Asia, Greco-Roman).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 11-08-2002 02:53 Visit panag's homepage!
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quote:
Originally posted by Andrew_Jay
How about some new units that are shared by several civs? Much like the Eagle Warriors in AoE that could be used by Aztecs and Incas.
There would be three or four civs capable of a certain unit, another group of civs would get something else. Maybe they could be divided by region (Europe, America, Middle East, Asia, Greco-Roman).


hi ,

indeed intresting , .....

they should trow at least 5-6 extra units in , then at least a second UU for each civ , and some UU for the groups , that means , .......

36 extra new units

can we expect that , .....

have a nice day

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:51
  Old Post 11-08-2002 03:38
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Problem is, the stuff I invision would mess up the current unit selection.
For example, only Europeans would have knights, Asians would have early gunpowder, Greco-Roman could have Hoplite like spearmen, Europeans could have different infantry than everyone else, Russia and America could have different sets of late game units. Special Middle Eastern Cavalry etc. etc. etc.

36 new units? I'm pretty sure that would exhaust almost every rational A/D/M combination

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:21
  Old Post 11-08-2002 03:50 Visit panag's homepage!
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quote:
Originally posted by Andrew_Jay
Problem is, the stuff I invision would mess up the current unit selection.
For example, only Europeans would have knights, Asians would have early gunpowder, Greco-Roman could have Hoplite like spearmen, Europeans could have different infantry than everyone else, Russia and America could have different sets of late game units. Special Middle Eastern Cavalry etc. etc. etc.

36 new units? I'm pretty sure that would exhaust almost every rational A/D/M combination


hi ,

, not all the way , it can be done
right now you can take a unit , a UU for example and give it to a couple civ's , it works

however what would come closer to what you have in mind , would be to create maybe several tech treas , one for each culture group or so , ....

or to create more techs that can only be there for a group of civ's , ....

maybe even go with different era for certain culture groups , ....

---- ----

36 , well , there is going to be 8 new UU , and some they trow in extra , that is all ready 12-15 new units , ....

imagine a total of 31 civ's , then 36 is a small number

have a nice day

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