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Zkribbler
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Los Angeles, CA, USA
Feb 1999 time: 21:21
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A couple come to mind for me:
In my first game of Age of Wonders, my wizard-king is heading north with his pack of wolfriders, when I come across the elf king. I attack!
It's a really bad idea to attack an army with flying units when you have none. The elf king's three fairies surround my wizard-king and begin belting him. Luckily, he knows the healing water spell, so after taking heavy damage each turn, he can heal himself--as long as his mana holds out. My wolfriders sweep around the right flank and head for the elf-king. Two wolfriders are entangled in magical weeds cast by elf clerics, but the rest make it through and rip the elf-king to pieces just as my mana runs out and my wizard-king is down to his last bit of color on his health bar. 
In Thief, I had the choices of two routes. Both well lit. I took the one on the right, but as I approached a corner, I could hear a guard moving around. I pulled out my trusty blackjack (hoping I could whap him from behind) and zipped around the corner.
--Okay, there's not one guard. There's three (3). And one is so near, that if I turn to run, he's gonna stab me in the back before I can get away. So I run forward, passed all three guards and out a corridor in the back of the room. The three (3) guards give chase. I rip passed a fourth guard, and he joins in.
As the race continues, I realize I have run in a complete circle and I'm now back in the original room where the three guards had been stationed. Visions of Bugs Bunny cartoons dance in my head, but there's no plateau when I can leap to and watch the four (4) guards run around in a circle. So as I head down the corridor where I first met the fourth guard, I turn left and burst into a now room--where there's two more guards. Great, I now have six (6) guards chasing me. I blast passed them, out a door and I'm back on my original path.
As I run, I notice a decrease in the sound of running feet behind me. I realize that I'm leaving some of the guard behind--which is not good news because I'm running in a circle, and in a matter of moments, I'm going to be running into them again. So I shoot back down the corridor which originally brought me into this mess. Only one (1) guard is following. I find a good place to ambush him, pull my sword and wait. He never shows. (Later, I sneak back up the corridor and complete my mission. )
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Mr. President
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The leaves that are green turn to brown
Jul 2001 time: 15:21
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In GoldenEye and Perfect Dark my strategy for storming a room packed with baddies is to charge through the door and through the middle of the guards, shooting at everything I see. It's made for its share of near death experiences. On the Pelagic II level of the latter game (a massive mazelike submarine crawling with guards) the final phase degenerated into a blood-soaked attrition match. Basically I stood in the open directly opposite from about twenty guards blasting at them with my pistol. I took them all down with mucho damage done to myself - it I had stubbed my toe it would have killed me. Fortunately my ally was right beyond the next door.
Last edited by Mr. President on 09-08-2002 at 15:40
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