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Adagio

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My vote: Yes
Can't believe they left it out of the game...
It's not always just about "you" and "you enemy"
Maybe there could be a news paper, showing up from time to time, if something interesting has happened. Maybe this news paper could show up every 10 turns, talking about the interesting stuff that has happened during that time. Of course this news paper shouldn't just write facts, it should have some "News paper" talking in it:
October 15th 1965 the Chineese capital was razed to the ground by the Germans, the Chineese swor revence, and they got revence just a month later, as they took the German town of Flensburg.
On July 1st 1967 we signed a military alliance with the Chineese, to help them fight the war against Germany, two days later we used a brand new weapon, called the tactical nuke, on the German harbor city of Hamburg. This attack outraged the Greeks, who imidiatly decleared war on us.
This newspaper mentions (as I said before) anything interesting, which also includes what you're doing. The other Civs get a slightly changed news paper. Here's how the Greek newspaper would look like:
No changes in the first part
On July 1st 1967 the French signed a military alliance with the Chineese, to assist them in the war against Germany, two days later they used a brand new weapon, they call the tactical nuke, on the German harbor city of Hamburg. This attack is outragious, within no time, out magnificent leader decleared war on France
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Adagio

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quote: Originally posted by Nym
The newspaper idea is interesting, but would probably be too difficult to implement as exposed. Maybe a simplier newspaper, which logs events and could be read everytime. |
Let's first be said, I don't know much about programming, but I think this could be done about the same way the diplomacy is done
I tried to make a little thing on how it could look like (Based on diplomacy.txt). Though I guess there need to be "; $PLAYER2" thing for each player, for each Civ, and so on (Hope you can follow me, in what I'm talking about)...Anyway, here it is:
; $Date0 = The random date (month day)
; $Date1 = The year
; $PLAYER2 = Player's name
; $Player3 = AIs name
; $Civ4 = Players civ
; $Civ5 = AI's Civ
; $CIVADJ6 = Our people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
; $CITY8 = The city
#random 1 (If capital was razed)
"$Date0 $Date1, the $CIVADJ7 capital was razed to the ground by the $CIVADJ7"
#random 2 (If they got revence)
"$PLAYER3 swor revence, and just they got revence on $Date0 $Date1 as they conquered the $CIVADJ7 city of $CITY8
And don't kill me, if everything here is wrong. As I said before, I don't know much about programming...
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Nym
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France
Mar 2002 time: 06:21
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quote: Originally posted by ADG
Let's first be said, I don't know much about programming, but I think this could be done about the same way the diplomacy is done
I tried to make a little thing on how it could look like (Based on diplomacy.txt). Though I guess there need to be "; $PLAYER2" thing for each player, for each Civ, and so on (Hope you can follow me, in what I'm talking about)...Anyway, here it is:
; $Date0 = The random date (month day)
; $Date1 = The year
; $PLAYER2 = Player's name
; $Player3 = AIs name
; $Civ4 = Players civ
; $Civ5 = AI's Civ
; $CIVADJ6 = Our people (ADJ)
; $CIVADJ7 = AI's people (NOUN)
; $CITY8 = The city
#random 1 (If capital was razed)
"$Date0 $Date1, the $CIVADJ7 capital was razed to the ground by the $CIVADJ7"
#random 2 (If they got revence)
"$PLAYER3 swor revence, and just they got revence on $Date0 $Date1 as they conquered the $CIVADJ7 city of $CITY8
And don't kill me, if everything here is wrong. As I said before, I don't know much about programming... |
Well, it looks good.
Sounds it would be possible. 
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