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Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:21
  Old Post 07-08-2002 03:39
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Before French campaing : a city planning project. Support Apolyton buy from Amazon

OK, because of the chaos coming from the city planning issue last turnchat, I think we need a plan for our cities until war with France. If a plan is adopted, turnchats will stop to be boring.

I estimate war to begin in 9 turns :
- In 6 turns, iron is connected
- In 7 turns, our newly upgraded swordsmen can board our galleys
- in 9 turns, our galleys enter French territory
(all these figures are worth if everything goes smoothly)
That's why the project I suggest doesn't bother to look after 10 turns or so.

-----------------Apolyton------------------
(attached picture)
In Apolyton, we should build another 2 warriors (2 turns). This way, we'll have 8 warriors (-> swordsmen) ready for war, which is exactly twice our anticipated transportation capacity.
More would be superfluous, because we won't have time to bring swordsmen to France with a third trip, if our victory is swift (which is our best hope)

After this, we should build a settler, so that City #7, south of Munich, can be founded. A settler would be build in 3 turns.

at turn 5, with the 3 remaining citizens in Apolyton, we work both grasslands which give 2 shields each + whales. Our total production would be 6. We build a spearman in 4 turns (for defense purpose, and for further upgradability).
At turn 9, we build a settler, which will be built in 5 turns.

Summary for Apolyton :
Warrior
Warrior
Settler
(get 6 shields per turn, and 2 excess food) Spearman
Settler

-----------------Banana HQ----------------
We finish the Spearman, for defense purposes (5 turns). We build a Temple after this (12 turns estimated). We need culture in BHQ in order to have a coherent border with Gaia, once Gaia's culture expands.

--------------Termina------------------------
We finish our Galley in 6 turns, to allow our disembarkment on French shores. After this, we could build a spearman or a temple. I don't know what's most needed.

------------------Del Monte------------------
We finish building Barracks (17 or 14 turns, depending on corruption once population expands)

------------------Gaia-------------------------
We poprush the Temple immediately.
We then build a Worker, which will be ready in 10 turns (pop. will expand at the same time)

-----------------Seeberg-------------------------
We poprush the Temple immediately.
We then build a Worker, which will be ready in 10 turns (pop. will expand at the same time)

----------------Timeline--------------------------
We finish the Temple (6 turns)
We build a Worker (5 turns, ready one turn after pop expands)

I think all these workers are needed to help making a true road network, and will soon help to clear this frsaken jungle. The sooner the better.

---------------Ubergorsk------------------------
We finish the temple (5 turns)
We build city walls (10 turns estimated). If ONE city risks to be attacked by the Persians, it's Ubergorsk, because of its iron. With all this jungle, it won't expand anytime soon, so we need to give it all chances we can.

Attachment: -690apolyton.jpg
This has been downloaded 90 time(s).

Last edited by Spiffor on 07-08-2002 at 13:16

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:21
  Old Post 07-08-2002 03:41
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I enjoy being praised
But I'd rather have this plan discussed and criticized, because many things are far from perfect, and maybe some things are too much 'buildy' for your tastes.
I'd like an agreeable city plan for everyone before next turnchat, so that this infinite well of tediousness doesn't bother us anymore

Epistax is offline Epistax

Prince
of Bananas
May 2001
time: 00:21
  Old Post 07-08-2002 03:48
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I like it.

MJW is offline MJW
Prince
MN,USA
Jul 2002
time: 23:21
  Old Post 07-08-2002 04:26 Visit MJW's homepage!
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me to

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:21
  Old Post 07-08-2002 05:24 Visit Inverse Icarus's homepage!
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quote:

at turn 5, with the 2 remaining citizens in Apolyton, we work both grasslands which give 2 shields each. Our total production would be 5.


Apolyton is a 5 right now, after a settler it will goto a 3, not a 2. more production for you to play with .

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:21
  Old Post 07-08-2002 05:38
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I like the plan, generally. Yes too pop-rushing the temples in particular, and to city walls in Ubergorsk.

One suggestion: we should station a swordsman in or near Ubergorsk, for counteroffensive/defensive purposes (much more effective to attack immortals than to defend against them). I would put Termina on this, after galley is finished, before building a worker there.

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:21
  Old Post 07-08-2002 05:41
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Sorry, follow-up:
Re settler production for Apolyton: Aren't we building a city south of Munich with the settler/warrior pair currently 1 square northeast of our worker stack? I assumed so and I hope so: we neet to get started on this project. (I still like the idea of turning Apolyton to settler production, though, btw.)

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:21
  Old Post 07-08-2002 06:05
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Robber Baron :
As far as I understood SirRalph (I never learned future cities positions by heart), the settler currently SE of Munich is headed to the dyes N of Ubergorsk

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:21
  Old Post 07-08-2002 06:08
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quote:
Originally posted by Spiffor
Robber Baron :
As far as I understood SirRalph (I never learned future cities positions by heart), the settler currently SE of Munich is headed to the dyes N of Ubergorsk


Thanks Spiff.

Okay, then definitely, settler production in Apolyton a priority, IMO.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:21
  Old Post 07-08-2002 06:36
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A spearman in two turns with only 5 production? We will have 3 pop as Uber said, but if a spearman costs 20 shields, wouldn't Apolyton need to produce 10 shields to build a spearman in 2 turns?

Inverse Icarus is offline Inverse Icarus
Emperor
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May 2001
time: 00:21
  Old Post 07-08-2002 08:02 Visit Inverse Icarus's homepage!
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quote:
Originally posted by Kloreep
A spearman in two turns with only 5 production? We will have 3 pop as Uber said, but if a spearman costs 20 shields, wouldn't Apolyton need to produce 10 shields to build a spearman in 2 turns?


You obviously don't do math like a DIA member! They have a class that'll fix you up!

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:21
  Old Post 07-08-2002 09:19
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So... if Apolyton works Whales as the third tile, it can finish a Spearman in 4 turns. If it works Forest, it can finish in 3.

I'd say go for the Whale. The sooner the population bounces back, the better, and doubling our food surplus is worth the extra turn. We'll get some commerce, too.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:21
  Old Post 07-08-2002 11:12
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Excellent plan, Spiffor. I wholeheartly agree with it.

Robber Baron: The city SSW of Munich can wait a few turns, I doubt that somebody will steal this place. But I'm pretty sure the good spot #5 will soon be gone, and some excess dyes for trade at spot #6 are also a nice-to-have. And we would have encircled Munich. Spot #7 near Munich being next.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:21
  Old Post 07-08-2002 13:19
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Lose 30 kilos (of popups)

Uber, Kloreep :
Thanks for pointing my mistakes (I've done this plan while tired). They are edited. The plan remains basicaly the same (and the whale is worked)

Robber Baron is offline Robber Baron
Prince
Commonwealth of Commonsense
Jun 2002
time: 00:21
  Old Post 07-08-2002 17:48
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quote:
Originally posted by Sir Ralph
Robber Baron: The city SSW of Munich can wait a few turns, I doubt that somebody will steal this place. But I'm pretty sure the good spot #5 will soon be gone, and some excess dyes for trade at spot #6 are also a nice-to-have. And we would have encircled Munich. Spot #7 near Munich being next.


You're right, Sir Ralph, some other civ is likely to move into spot #5 soon. And we should have time to plant on the coast below Munich (#7), if we move on the schedule Spiff lays out above.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:21
  Old Post 07-08-2002 23:48
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This plan looks good. If only every minister could plan like this (points at punkbass).

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