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This happens to me allot. I'll goto war and suddenly my cities have "we love the XXXX" but when I make piece, they go back to normal, or go into disorder.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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Actually, I think a left click will bring up the unhappiness causes. But maybe a right click works too.
I once thought that cities near my capital or of a certain size got a extra bonus from luxuries. Then I saw a thread in which someone said that going to war with your enemies actually will make some of your citizens happy, as they will support the war. I guess that those citizens were happy because I was at war. Go figure.
Assuming that this is actually the case, this is one of those things -- like culture production being halved during war mobilization -- that really should be mentioned somewhere -- the game manual, the Civilopedia, the readme file -- but isn't, as far as I know.
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seano1
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San Jose, CA
Mar 2002 time: 21:21
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quote: Originally posted by Willem
If you want know what's causing unhappiness, right click on one of the unhappy citizens. It will tell you why they're not pleased. |
The problem with that is that if there was something making them content that goes away they will not tell you. For example, if you have a city with a cathedral, and then the cathedral is destroyed and the city goes into disorder, the dialogue will not say, “We miss the cathedral” it will say “It’s much to crowded.”
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Todd Hawks
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WarpStorm is right. You have to make peace with all civs.
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miike
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DFW Texas.
Aug 2001 time: 05:21
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So then go to war and stay there until your people start to get angry? Talk about going to war for political reasons.
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seano1
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San Jose, CA
Mar 2002 time: 21:21
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I think war weariness has a little bug in it. Mainly, it’s posable for a another civ to hold you in a war you don’t want. In one game I spent over 50 years kicking Rome’s ass all over the place while they refused may ambassador, all the while [b]my[b] goals were put on hold. I had to almost stop research, so I could put it all into happiness, and all I got were a bunch of super corrupt cites. Against other humans, someone is going to find way to exploit this.
There should be a way to unilaterally declare pace, for the purposes of war weariness.
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Coracle
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quote: Originally posted by seano1
I think war weariness has a little bug in it. Mainly, it’s posable for a another civ to hold you in a war you don’t want. In one game I spent over 50 years kicking Rome’s ass all over the place while they refused may ambassador, all the while [b]my[b] goals were put on hold. I had to almost stop research, so I could put it all into happiness, and all I got were a bunch of super corrupt cites. Against other humans, someone is going to find way to exploit this.
There should be a way to unilaterally declare pace, for the purposes of war weariness. |
That's a very good point worth repeating.
We know the AI civs cheat in that one will often launch a hopeless attack on the human, or refuse to make a reasonable peace while losing, all to let their fellow civs pass the human who is bust fighting a war. But in a MP game this could casue some interesting variations.
I wish we could just pay another civ to go to war with a rival, as we did in Civ 2.
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JohnM2433
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Milwaukee, Wisconsin
Jul 2002 time: 21:21
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quote: Originally posted by WarpStorm
So, in WW2 the Allies could have unilaterally delared peace with the Axis? How would this work? Would the Axis have stopped attacking?
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How would it work? Well, obviously, if you actually attack the other civ, in its own territory, your people get very unhappy indeed because the violation of your stance of non-agression. And if the other civ attacks you, or you attack it in neutral territory, they also get unhappy. But there is no unhappiness simply from the other civ having a declared war against you.
Not that I think it's a good idea. Even a cold war would likely make people unhappy, albeit not as much. Maybe such unilateral peace declaration could have a limited effect on war weariness, without eliminating it completely?
Regarding exploits: war is often waged for political reasons, which may include fermenting unrest in another country. So this does not strike me as particularly unfair.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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quote: Originally posted by JohnM2433
How would it work? Well, obviously, if you actually attack the other civ, in its own territory, your people get very unhappy indeed because the violation of your stance of non-agression. And if the other civ attacks you, or you attack it in neutral territory, they also get unhappy. But there is no unhappiness simply from the other civ having a declared war against you. |
John, I believe this is much how it currently works. If you are in the state of war, but no actual fighting takes place, there are no enemy units in your territory, no units of yours in the enemy territory, then the war weariness is very low (although there still is some), IIRC.
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