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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Play the World > Detailed description of Multiplayer at Gamespot
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JtheJackal is offline JtheJackal
Warlord

May 2002
time: 00:21
  Old Post 07-08-2002 21:19
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Detailed description of Multiplayer at Gamespot Support Apolyton, buy GURPS/ Alpha Centauri

Gamespot wrote detailed description of some of PTW's multiplayer options and games.

"Another problem with multiplayer turn-based games is length--a typical turn-based strategy match can last well over a few sessions. To give some alternative, Firaxis has added new mechanisms for winning a multiplayer match. There's a new mode called regicide where the only objective is to kill an opposing player's king, so you don't have to worry about wiping out an entire civilization. There's another mode where the civilization with the first city to fall will lose the game. But perhaps the most drastic addition is that of victory points. Whenever you perform a certain type of action in the game, such as control a certain part of the map for a particular time period or some other similar action, you'll be allotted victory points. If you set the multiplayer match to a one-hour time limit, then the player with most victory points at the end of that period is declared the winner. As for those that play by e-mail, a new administrative feature has been added so that players that don't respond after a certain time can have their civilization become controlled by the computer, or a different player can take it over entirely. "

Also says other info including animations for when a unit misses in battle and a winter tile (not tileset)

http://gamespot.com/gamespot/storie...2876753,00.html

Last edited by JtheJackal on 07-08-2002 at 22:10

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:21
  Old Post 07-08-2002 23:21 Visit FrustratedPoet's homepage!
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Support Apolyton, buy Civilization: The Boardgame

* FrustratedPoet drools.



CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:21
  Old Post 08-08-2002 13:20
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Support Apolyton, buy Alpha Centauri

I hope that there will be people though, who want to play big long games spread over several sessions, with 8-16 players and all that.

Because that's what makes civ unique,
the talking and negotiation by email during daytime when you're not playing and all that!

It doesn't matter that you need to play 6 fridays for 4 hours!

Please let there be people like that!

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:21
  Old Post 08-08-2002 14:17
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Full PM-box? Change here!

A complete game in only 6 days???
is that enough?, I was expecting games to last several months. ( well at least pbem ones )

EDIT: topy's eugh teepy's, d*amned TYPO'S

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:21
  Old Post 08-08-2002 14:21
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Enter the AD-FREE zone

6 days of 4 hours = 24 hours........
if you play every friday, that's 1,5 month

ok, 12 days, whatever............

I don't play by email, the having contact part is to cool to miss out!

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