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narmox
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Canada
Jan 1970 time: 05:21
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aw, someone can't handle a counter-attack.. Poor little baby...
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Demerzel
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I can handle a counter-attack narmox, I can't handle when it seems to be taking the piss.
things that annoy me a tad:
when i throw 6 units at a city and all they do is die, doing no damage, and make the opposition vets/elite then a turn or so later, the enemy regular unit kills my superior veteran defender & boom goes city.
the AI all aim for my weakest unit, several squares away, bypassing others closer or similarly knows which is the weakest city.
an elite warrior in woods kills off all 3 of my veteran swordsmen losing a point in damage to the three.
a regular roman legionnare, in grassland, survives my elite cavalry attack with no damage.
when i race to get a wonder ( in this case Great Library to keep up with the tech-blessed AI ) and the bloody AI gets there a few turns before me. so i try reloading 40 or so turns before, change strategy by stripping out the temple in order to get there 10 turns earlier. result? a few turns before the thing is built 15 turns faster than before.... the AI builds it first. argh!
then the AI always demands ridiculous deals with no leeway or just plain refuses to deal with me for no reason. sure I'm going to give you my dyes + 19 gpt for some furs. f*cking idiotic AI.
time to give Civ3 another month or so break I think. I'm sick of playing for an hour or so just to get to a point where I'm forced to pit my superior army against a neighbour just to lose because it's still the middle ages and I have no huge tank rush & get pissed off if I play longer.
i'll just have to give it a break and then peruse the strategy forum for a while to see how to more successfully counteract the AI bonuses on the high skill levels methinks. 
Last edited by Demerzel on 08-08-2002 at 06:57
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miike
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DFW Texas.
Aug 2001 time: 05:21
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Actually there is a point here. I will sometimes get my head handed to me. When fighting the computer early on. Unless the one AI opponent is all by himself and I do not have to worry about him trading with other civs.
But I figured out that around the time when I discover democracy and change to it. My tech goes through the roof and the Ai's research slows down. Also, the computer seems less inclined to trade later on in the tech race. Add that to the fact, that I am no longer expanding and just concentrating on building up, I discover tech faster and faster. I always wait until I get tanks before I attack. Until then it is MPP, all the way. Also, the larger the city the larger the bonus to defense the units get. I read that somewhere in the manual. It is a pretty big bonus. Also, it helps to have a massive army. I try for 60-100 tanks and then attack multiple cities at once. I do not worry about culture flipping to much, because my goal is to wipe out the whole civ before they flip. If I can't, then use railroad and one unit for defense, and take them right back after they flip. And never ask for peace. Pretty much the whole strategy is to wait until the end of the game, when you have the obvious tech advantage and can roll over the AI. Interestingly the AI never stops expanding. They will always settle those worthless islands with no resources or luxuries. All the way across the world, with horrible corruption.
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Zanthis
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It seems to me that sometimes combat gets "stuck" on a losing streak. One unit will lose several rounds of combat in succesion when statisticaly it shouldn't have happened that way. I doubled the hit points for all units (and rate of fire for bombard units) and this seems to have ironed out the quirks. I still occasionaly win or lose battles against the odds, but that is to be expected in a random system. I play on monarch difficulty BTW.
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Sleestax
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What I find annoying is war weariness when I am clearly winning.
In my current game (Monarch), my civ's govt is set to Democracy. I was attacked by my neighbor, then I sent out my armies and destroyed 4 of his cities in one round (which I always Raze since captured cities are worthless in this game).
The next two rounds I am moving my troops towards the enemy's next set of cities (4 years to travel a few hundred kilometers?) and suddenly all my cities riot due to war weariness.
So now my tech is set to 0 and I have to keep my luxuries at 70% just so I can continue fighting and take those last 5 cities.
There are some really annoying things about the Civ combat system. Most of us learn to compensate, but that doesn't make the combat system "good".
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:21
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Reading through the rants, I realize that although I do feel like that sometimes (losing several vet swordsmen attacking a single spearman and than having the very last swordsman of mine finished off by a regular warrior... ). I even use the electric power cutoff trick, although not often.
But, if you think it over after you vent your steam off... where would the challenge be, if there were no streaks of bad luck? I personally find the AI very good (on Regent), but ultimately unable to win in the long run. There is simply no brain behind the AI... After many games, winning on Regent has become pretty easy for me (just started my first game on Monarch) - and it is mostly "troubles" like these multiple bad dice rolls that still make the game challenging and fun... After all, the game gives me better thrills, if I am winning by a very small edge or even losing a bit... just mechanically moving hundreds of MAs around is pretty boring, isn't it?
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Barchan
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drifting across the sands of time....
Nov 2001 time: 05:21
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quote: Originally posted by UberKruX
I'd be slightly ahead / slightly behind fore most of the game, but by the time the modern era comes, it's basically "i know im going to win, i dont want to move 150 tanks this turn again".
::sigh:: |
Yeah, but that's pretty much the case in almost any TBS game once you've pulled away from the competition. I can remember playing Empire on the old Commodore 64. By the end of the game, you'd spend like 90% of your time moving what seemed like millions of units to converge on the AI's last remaining city. Eventually, you'd just have ships sleeping at sea and tanks parked willy-nilly everywhere just to not have to deal with them anymore. Oh, and cities would be all be producing battleships just so you wouldn't have to deal with new Infantry units every turn. But the problem was pretty much the same with CivI and II, too.
This is why I was initially sort of excited to see the Domination victory option, but I lost much of my enthusiasm when I saw it dealt with the ownership of real estate and not the relative differences in power. I think Domination should be based on "I can crush you like a bug whenever I please" as opposed to "See how vast my ranch is? I win!!!" The power graph is already built into the game, couldn't a victory condition be built around getting a dominant share (say, 75%) of the entire power graph?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:21
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CivIII combat is streaky - lots of luck involved, good and bad. I've had bad runs and have ended up screaming at the monitor. I've had the "Elite Cavalry dies to speamen w/o damage" happen to me. I once lost a Tank to a reg. musketman. Still, keep grinding it out and you will persevere. The AI does not get combat bonuses. It does know where your units/cities are at all times. That can be used to your advantage should you choose to manipulate it.
I am much more careful about combat in CivIII than I was in CivII. If I can wait a turn for the AI units to move from forest to plains, I probably will, and then kill them. If I can bombard, I will, even if it's a galley I want to kill with a destroyer.
I stay away from 1 move units as much as possible. I hate swordsmen, because they cannot retreat if they encounter a mean RNG roll. Horsemen can. That, plus the upgrade path, makes my decision on what to build easy.
I too have benifitted from wacky RNG rolls. I once killed a fortified rifleman (2 hp's left) with a regular swordsman, without any damage. I killed a spearman on a mountain with a horseman w/o damage. I don't make a practice of using inferior units, but sometimes old leftovers can actually be useful.
-Arrian
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:21
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quote: Originally posted by UberKruX
I haven't finished a game in a while, because I'd always end up vastly superior to all my enemies near the end of the Industrial Era.
I'd be slightly ahead / slightly behind fore most of the game, but by the time the modern era comes, it's basically "i know im going to win, i dont want to move 150 tanks this turn again".
::sigh:: |
hi ,
they should have an option like in C&C firestorm , and many other games , where with the click of the mouse you can select a large group , and order them to go there or destroy that , .....
they should also have an option that "locks" a unit , it should auto. fight any unit , when it has finished with the enemy unit , it should move to the next , ....
stuff like that , .....
have a nice day
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