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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > UNIT: Hover Tank
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Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:21
  Old Post 08-08-2002 01:04
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#1 Report this post to a moderator
Unit: Hover Tank Tired of ads?

Here you go.

Get both parts.

Attachment: hover tank pt1.zip
This has been downloaded 41 time(s).

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:21
  Old Post 08-08-2002 01:05
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#2 Report this post to a moderator
Get a bigger avatar today!

Part 2

Attachment: hover tank pt2.zip
This has been downloaded 35 time(s).

Level is offline Level
Warlord
Utah, USA
May 2002
time: 22:21
  Old Post 08-08-2002 01:06
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#3 Report this post to a moderator
Got spare money?

And a preview

Attachment: htank3.gif
This has been downloaded 218 time(s).

kemal is offline kemal
Settler
Young, Australia
Oct 2001
time: 15:21
  Old Post 08-08-2002 13:19
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#4 Report this post to a moderator
Tired of ads?

This is the first modern/futuristic unit that I have seen that seemed to fit into the game.

Great Job!



Any plans for more futuristic units?

Adc is offline Adc
Chieftain

Apr 2002
time: 14:21
  Old Post 08-08-2002 15:11 Visit Adc's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

This is a great unit, good job!

Too bad that the only way to make this unit able to pass over all types of terrain will make tha AI unable to use it. (Because you have to make it a non-inmobile air unit).
I'll have to make it a land unit with a lot of movement points I guess.

kemal is offline kemal
Settler
Young, Australia
Oct 2001
time: 15:21
  Old Post 08-08-2002 18:19
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#6 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Adc
Too bad that the only way to make this unit able to pass over all types of terrain will make tha AI unable to use it. (Because you have to make it a non-inmobile air unit).
I'll have to make it a land unit with a lot of movement points I guess.


I was thinking of just using it as a land based upgrade to the modern armor that treats all terrain as roads. The AI should be able to get a grip on that.

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