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Xentax
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North Carolina
Apr 2002 time: 00:21
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Last I heard:
If you're commanding (which of course used to cost IFP, now that IFP got cut, I'm not sure if you would even bother to not command a battle):
1) You can set objectives for the battle in the pre-battle planning. I know what the set of objectives was (it could well have changed since), and I can't share it, but an example might be "capture planet X".
2) You can issue orders to individual task forces (or more than one at a time, I'm sure) during combat. Again, I can't share the list, and it may well have changed, but these are things like "move to here" -- that's actually more than one order, but you can specify HOW to move from here to there -- avoiding contact, retreating from contact, at all costs, etc.
Now, back in the day, you could choose to observe a combat, where commanding would cost 2 IFP and watching only 1 IFP (there was also talk of being able to "take over" during a watched combat if you wanted to, by spending the 2nd IFP). Now that IFP is gone, I suspect you command by default, but the AI will still *recommend* a course of action, so you can probably "observe" by simply leaving the recommended actions as they are. I'm not sure how that's realized at the unit-tactics level though -- that is, whether the AI will ever change initial unit tactics from the operational plan. The AI player empires will certainly need that ability, but I don't know how a player-run empire is setup to mix human and AI orders like that.
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