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tniem
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Hope College
Apr 2000 time: 00:21
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Cities are going to be a radical change in a RTS. Their strategic importance is going to be a lot more than that of a base, where once you had expanded to your third or fourth resource base, they had little importance to you unless an attack failed. It should add new depth and change the strategies of how we play.
Not to mention time period. With a game that only spawns one or two time periods such as AoE that is going to have totally different strategy than a game that goes the whole of civilization. In the second, there will be a lot more emphasis in infrastucture and research so taht you can also move through the ages of time faster than your opponent.
And like diplomat said there will be more differences as we get closer to the game's release.
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In addition, it sounds like the "trade model" is far more advanced and far more integral than AoE/AoC/AoK. Should be interesting!
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