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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:21
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Togas :
an offensive alliance should last 20 turns, and declaring peace too early to the enemy would hurt our reputation (and we don't want a 20 turns war against the French)
The French have money. Probably enough to make allies, and could give their techs to the backwards Russians to ally with them too.
But, if we sign RoPs with our two mighty neighbours, their price to ally with France should go higher, and France could be unable to buy.
If they've decided to attack us already, RoPs won't change anything. If they didn't decide to attack us, they might do the difference (and the gpt we'll throw in would help too)
It's pure specualtion, but I'd prefer spend some more money, and avoid a costly and unprepared war against our mighty neighbours.
To reduce Persia's and Greece's agressiveness, I still think we should garrison units (even warriors) with our workers stacks. If things are too easy to grab, the AI jumps in.
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:21
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quote: Originally posted by Togas
I think I'm the only one that hates to give the enemy settlers and spearmen the option to wander about my territory looking to settle in that pointless little wasteland back in the corner that I purposefully avoided.  |
I agree on that part... I really need to take another look at our map and see how many of those little wastelands we've got... and how much we stand to loose... on the other hand, even when I don't have a ROP, the AI tends to walk through my terratory anyway, and then declare war if I tell 'em to scram.
If we get Russia or Greece to sign a ROP, could that make the other AI's think twice before attacking us? Does anyone know if the AI thinks like that? My best guess is not, but still... if it did, that might work, signing a ROP with a civ too far away to do much.
As for that test you proposed, Spiffor's right, there are lots of different factors, but I say someone runs it anyway, just to see what it shows.
-- adaMada
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