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Todd Hawks
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Deathwalker:
As Soren stated some time ago, there is no connection between using a resource and having it disappear.
Disappearances are pure random events based on the values in the editor.
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mwaf
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Helsinki, Finland
Jan 1970 time: 07:21
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IMHO, it would be better if rubber didn't appear on cleared jungle, I would favor realism over balance on this issue. Besides, I feel the whole point of having resources is gone if one can't have, for instance, a rubber monopoly. Also, the resource-exhausted-thing shouldn't be random.
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Bleyn
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Now correct me if I am wrong, but when a resource does disappear from one spot due to overuse, another resource of the same type usually appears somewhere else within a turn or two.
I know at one point I'd created a scenerio with doubled resource occurence, and resources like oil would disappear and reappear quite a bit. I saw a number of turns that started with me losing a resource only to have a new strike discovered in the same square mear seconds later.
Also, if you look at the default values for resources in the editor, horses and rubber are not set to disappear due to overuse. All of the other strategic resources can disappear. None of the luxury resources are set to disappear, either, though someone could set them that way if they wanted to. (Which could make for an interesting scenerio game. hmmm....)
And, of course, the appearance/disappearance ratios of bonus resources aren't adjustable.
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Demerzel
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always amusing when you get a tech that reveals a resource on map and then that resource is used up that turn before you even have a chance to do anything with it.
"hey boys, isn't that iron over there?"
"no don't look, don't look!!"
"damn, i looked. it's all used up now. blast"
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