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Which Technology do you think are the best technologies in CivIII?
This poll is closed. |
| Advanced Flight |
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0 |
0% |
| Integrated Defence |
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1 |
9.09% |
| Stealth |
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0 |
0% |
| Robotics |
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2 |
18.18% |
| Synthetic Fibres |
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7 |
63.64% |
| Other |
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3 |
27.27% |
| Total: |
11 voters |
100% |
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Healz
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I say advanced flight for the ability to develop helicopters and paratroopers and possibly if there is one helicopter gunships. By the one has anyone got a nice picture of an Apache or anything I could use. I like helicopter gunships. They are so useful for their flight abilities.
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andy_of_denial
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Steam Power
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Jethro83
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Newcastle, Australia
Mar 2002 time: 15:21
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Apart from Roads (can't get too far without them), I'd have to say Replaceable Parts. Introduction of the infantry means cities are quite a bit less vulnerable to cavalry, Workers get a boost, Rubber becomes visible (can't build tanks later on without rubber) and artillery becomes powerful enough to be able to play an offensive role in warfare.
After that would be Motorized Transportation. Tanks becoming available, a golden age for Germany (only good if you're playing as Germany though), pounding through enemy infantry gets quite a bit easier.
Finally, ECONOMICS!!!
Yes. Being able to gather more gold from shields is a welcome change. But it also lets you get the very wonder that can make you into the greatest economic powerhouse in the game: SMITH'S TRADING CO. Believe me, without that one, warmongering as a republic or democracy is damn well difficult, as there is no free unit support. Having all of your commercial buildings paid for really frees up the gold to make a larger military possible (in my latest game as the Incan civ I added to my game, I was finding myself strapped for cash in the late industrial era, even with the Smith's Trading Co. Wonder. Imagine my economy without it).
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Str.anger
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Siberdyne systems.inc
Sep 2002 time: 20:21
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Steam power. Railroads rules!!!
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Healz
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Only problem is that there is no way to create a unit that cleans up pollution. If any Fixaris people want to take this up and create an ability like in Civ 2 to clean up pollution after it has happened, they are most welcome. Another feature, I would like if Fixaris are still messing with the game's mechanics is the ability to have units that when you have the pre-requisite technologies you can build different versions of the same unit. Ie. with rocketry you can build the conventional rocket launcher, with nuclear fusion, by getting the ability to produce a nuclear weapon, you get the ability to make a nuclear rocket version, and maybe with refrigeration, and precision-targeting biological agents.
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Healz
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I reckon that would be cool having the ability to create the same unit but different each time. Anyway I would also like the ability to give units a different stealth value because it seems strange that old age subs can remain as cloaked as modern subs. Anyway Healz.
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Healz
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But doesn't anyone else find it crazy that you can a modern sub just as well cloaked as a WWII one in a modern environment when the WWII ones were built with a different set of technologies in mind.
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