 |
|
Lord Merciless
|
|
That's why I always put lots of effort in exterminating a civ. I have an almost paranoid fear of culture flippings.
alexman, have you thought about reloading?
|
|
|  |
 |
|  |
 |
|
The diplomat
|
 |
Terre Haute, IN USA
Sep 1999 time: 23:21
|
|
You want to hear something just as bad?
In one game, I was losing badlly against the AI. I was down to about 5 cities and they have little or no defenders. I knew the AI would quickly wipe my civ off the map permanently. So, when to my great surprise, the AI sued for peace, I thought I just might survive after all. The only catch was the AI wanted Alexandria in exchange for peace. Alexandria was my second most powerful city, adjacent to my capital, size 11! Well, it was give the AI Alexandria or lose the game completely, so I surrendered Alexandria. (I was the game leader in culture, so since Alexandria was adjacent to my capital, I thought that I might just get lucky and get the city back through a well timed culture flip, and I would be saved)
A few turns later, I amassed a small but potent force of cavalry and decided to retake Alexandria. I successfully retook the city. I stationed all my troops there to quell the resistance.
I was successful in stopping the resistance, but a few turns later the city culture flipped to the AI!!!!!!!!
That is just wrong. It was my second city. It was adjacent to my capital. It had been part of the Egyptian empire (me) since the begining of the game, the equivalent of hundreds of turns. How could it culture flip to an enemy civ that had controlled it for barely 10 turns and lived all the way on the other side of the map?
I think I know the answer. Apparently, when you give a city through diplo, the population changes nationality. Thus, when I traded the city, the pop changed nationality, and so when I conquered it, I got resistance, because the pop was not egyptian anymore.
That is so wrong! If you trade a city, the pop should not change nationality! Their loyalty should remain with their former owners.
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:21
|
|
quote: Originally posted by The diplomat
That is so wrong! If you trade a city, the pop should not change nationality! Their loyalty should remain with their former owners. |
I agree that if the only reason a city is surrendered is a result of military extortion, it shouldn't instantly become loyal to its conquerer. It might be assimilated over time, but initially, its people shouldn't feel much better about their annexation than if they were conquered outright.
In contrast, a city that's already under strong cultural influence from another nation, and that is handed over willingly, could assimilate quite quickly. Similarly, a conquered city that's homeland no longer exists and that's given to another nation by its conquerer might be quite happy at shifting allegiances to a nation with less historical animosity.
Of course in game terms, the nationality change does serve a useful purpose in game terms in that it helps make sure the turning over of a city means something. Would your aggressive AI neighbors have accepted Alexandria as a price for peace if they expected to lose it back to culture flipping right away?
Nathan
|
|
|  |
 |
|
Coracle
|
|
quote: Originally posted by Fighter
Say it with me now:
"Ethnic Cleansing" |
And THAT is the absurd flip side of this Culture Flipping garbage - genocide is encouraged.
The map above alone shows how ridiculous it is. Flipping basically destroyed hours of work in frustration and idiocy. It is not just that Firaxis dreamed it up it is that they implemented it in so many ridiculous ways because of no playtesting.
I will save your map for my archives!
OK, you've seen it in action ruin a game in which you were being logical and clever (supposedly).
Now, for "Ethnic Cleansing". . . the IRONY, as I have always said, is in a game that pushes this Politically Correct "Culture" crap at us, and tries to play down warfare (also wrong historically), the game nonetheless ENCOURAGES ETHNIC CLEANSING, MASS MURDER, and GENOCIDE, and fighting long wars on and on until the enemy has been exterminated. This is not only morally repugnant it is TEDIOUS.
"Razing" is as absurd as Flipping. A city of millions can instantly vanish leaving nothing but a grassland tile and all you need is one unit (even damaged) of any kind to do it?? Absurd.
So, you Culture Flipping characters, keep playing with it. And when YOUR game is also ruined, your time wasted, and your strategy made a mockery of - don't say I didn't warn you. Some of you will learn the hard way. But you will learn the UGLY TRUTHS about Culture Flipping cities and borders. 
Last edited by Coracle on 13-08-2002 at 06:15
|
|
|  |
All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|