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Andrew_Jay
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St. John's, NF
Aug 2001 time: 01:51
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One way to make a map "flat" is to make it about a dozen tiles wider than needed and put mountains along the edges of your map (thus preventing cities, and thus ships in the space of water in betwee. I know it's not flt bu it works. I found a copy of the Civ2 "Rome" map that used this and it works fine.
To rename a unit you'll have to change the unit name in all of its files. For example you want to rename the Rider to "Heavy Cavalry" (Which I did, so I know it'll work ) you need to change the name of Rider.INI to Heavy Cavalr.INI (yes, keep the spaces) and also replace "Rider" in everyother files (but not spaces) so RiderAttack.flc becomes HeavyCavalryAttack.flc
You can just edit in player properties that there will be no starting units.
Editing civs is easy enough, there aren't any files to mess around with later and any name changes get carried over (i.e. Change the Germans to Celts and Celts will be an option in the unit screen as well) I don't know about the leader heads however, so far I've just been replacing a civ with the head that'll sort of work with the names etc. of my new civ (e.g. the Germans to Celts change above).
Anyway, I'm just as new as you to all of this, my only work so far has been to copy over the Civ2 "Rome" scenario which I'm just about finished now. I haven't made a whole lot of changes, though some improvements and wonders are changed, governments are changed, units are added (but just using other Civ3 graphics; i.e. the "Barbarian" is just a 2/2/1 swordsman that replaces the warrior as the basic barbarian unit).
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