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Lawrence of Arabia
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of the Gulag Archipelago
Apr 2001 time: 06:21
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With the new screenshots, I have decided to make a list of UUs for PTW. I'm not going to add screenshots. If someone else wants to, they are welcome. I just don't have the time. As more info comes, I will add it to the section. Feel free to speculate/flame.
Vikings: Bezerker (?/?/?) Amphibious Assault Guess 5/2/1 Upgraded Medieval Infantry
Spanish: Conquistador (5/3/3) Upgraded ?
Mongols: Keshik (4/2/2) Upgraded ?
Korea: Hwatcha (?/?/?/?/?) Guess Replaces cannon, requires no saltpeter
Celts: Gaillic Swordsman (4/2/2) Upgraded Medieval Infantry
Arabs: ? (?/?/?) Upgraded ? Some sort of ninja?
Carthagenians: ? (?/?/?) Upgraded ?
Ottomans: ? (?/?/?) Upgraded ?
Last edited by Lawrence of Arabia on 26-08-2002 at 23:25
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Darkworld Ark
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of the Capitalists
May 2002 time: 05:21
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quote: Originally posted by Lawrence of Arabia
Vikings: Bezerker (?/?/?) Guess 5/2/1 Upgraded Medieval Infantry
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I thought the Berzerker was an UU of the swordsman with anphibous, but I guess that MI makes sence too.
As for Carthage, I think it's safe to say that its some sort of elephant.
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narmox
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Canada
Jan 1970 time: 05:21
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And Coracle continues to make a mockery of himself.
Can't wait till he gets banned, like on civfanatics.
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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:21
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quote: Originally posted by Coracle
It remains pathetic that Firaxis is calling a small group of thugs who never fought against another major power, the "Conquistadors". All they did was massacre native peoples and steal their gold, and then fight each other. Firaxis continues to make a mockery of History. |
Actually, the "conquistadores" kind of military unit fought against the Moors during the "Reconquista". But they were not known as "conquistadores" at that time.
Last edited by PMLF on 11-08-2002 at 11:05
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Coracle
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OK, we both want the Tercio.
BTW, the Hwatcha. How can it REPLACE cannon when it was purely anti-personnel with no hitting power capable of knocking down walls? It also certainly did not have the same range either as a cannonball, be it solid shot or shell. Just add it to cannon.
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The Bloody Baro
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Personally I think that the Carthagians should have a mercenary unit. It would require 2 gold to support and would be powerful. This a good idea that takes history in to account because the Carthagians relied heavly on merceniares.
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Lord_Davinator
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Kathmandu
Nov 2000 time: 10:51
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the idea of mercenaries for carthage sounds really good... I think they should have a low production cost... and should cost 2-3 gold per turn... whether or not the unit limit is reached.
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jsw363
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Does anyone else think that its odd that certain civs should get UUs that should require resources. It's bizzare that one needs horses for cavalry, but you don't need ivory for a War Elephant.
It obviously isn't fair for a civ to have a UU that it might not be able to use because of the lack of a resource, but it also seems odd to include such units in the first place. If the Indians are stuck in the arctic tundra, why are they using War Elephants? If this isn't supposed to be a replay of history, you'd think that they could assign UUs to civs randomly based on starting locations, so that the Chinese might end up with Chariots instead of the Egyptians if they start in a drier area.
Any opinions on this?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:21
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quote: Originally posted by jsw363
Does anyone else think that its odd that certain civs should get UUs that should require resources. It's bizzare that one needs horses for cavalry, but you don't need ivory for a War Elephant.
It obviously isn't fair for a civ to have a UU that it might not be able to use because of the lack of a resource, but it also seems odd to include such units in the first place. If the Indians are stuck in the arctic tundra, why are they using War Elephants? If this isn't supposed to be a replay of history, you'd think that they could assign UUs to civs randomly based on starting locations, so that the Chinese might end up with Chariots instead of the Egyptians if they start in a drier area.
Any opinions on this? |
if its on tundra, think of them as war mammoths.
I like the fact that there is some variety to the UU's. Granted, it takes luck (bad) to not have iron or horses, but it does happen, and if you happen to be the Indians, then you are lucky. Instead of getting an attack/defense/movement bonus, they are resource free, which makes them interesting to play as, less resource dependant than other civs.
It would be interesting to be randomly assigned a UU or given one dependant on initial terrain, and just figure it out when you receive a tech. But I think that would get old after awhile.
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brianshapiro
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Berkeley
Nov 2001 time: 21:21
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Keshik : treats hills as regular terrain for movement
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:21
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quote: Originally posted by jsw363
Does anyone else think that its odd that certain civs should get UUs that should require resources. It's bizzare that one needs horses for cavalry, but you don't need ivory for a War Elephant. |
Ivory is a luxury resource. That's not a reason for itself, but it would be odd for a whole resource to be only useable by one civ. In addition, seeding rules are different between different types of resource. Finally, the whole advantage of the elephant is that it requires no resources... if you change this, you will have to find another advantage for the elephant.
quote: It obviously isn't fair for a civ to have a UU that it might not be able to use because of the lack of a resource, but it also seems odd to include such units in the first place. If the Indians are stuck in the arctic tundra, why are they using War Elephants? If this isn't supposed to be a replay of history, you'd think that they could assign UUs to civs randomly based on starting locations, so that the Chinese might end up with Chariots instead of the Egyptians if they start in a drier area. |
This was and is the original idea against "predestined" UUs, ie why the English should not get a man of war if they start in the desert. Although more realistic, this would be harder to code... I agree with you and I agitated for this before release, but Firaxis chose not to do this.
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kring
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Wichita,KS,USA
Dec 2001 time: 23:21
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quote: Originally posted by Lawrence of Arabia
With the new screenshots, I have decided to make a list of UUs for PTW. I'm not going to add screenshots. If someone else wants to, they are welcome. I just don't have the time. As more info comes, I will add it to the section. Feel free to speculate/flame.
Vikings: Bezerker (?/?/?) Amphibious Assault Guess 5/2/1 Upgraded Medieval Infantry
Spanish: Conquistador (5/3/3) Upgraded ?
Mongols: Keshik (4/2/2) Upgraded ?
Korea: Hwatcha (?/?/?/?/?) Guess Replaces cannon, requires no saltpeter
Celts: Gaillic Swordsman (4/2/2) Upgraded Medieval Infantry
Arabs: ? (?/?/?) Upgraded ? Some sort of ninja?
Carthagenians: ? (?/?/?) Upgraded ?
Ottomans: ? (?/?/?) Upgraded ? |
This from PC.IGN, as reported at CivFanatics:
New Civs:
quote: Carthaginians: Commercial/Industrius, UU is Numidian Infantry, spearman with increased attack/defense and no special resources
Koreans: Commercial/Scientific, UU is Hwacha, cannon with increased bombard and requires less special resources
Mongols: Militaristic/Expansionist, UU is Keshik, cheaper Knight that requires less special resources
Vikings: Militaristic/Expansionist, UU is Berserk, Longbowman with increased attack, defense, AND amphibious attack
Spanish: Religious/Commercial, UU is Conquistador, weak, cheap, requires almost no special resources, treat all terrain as roads, and doesn't replace anything
Celts: Religious/Militaristic, UU is Gallic Swordsman, swordsman with faster movement
Arabs: Expansionist/Religious, UU is Ansar Warrior, replaces Knights, and are faster and cheaper
Turks: Industrial/Scientific, UU is Siphai, a better attacking Cavalry |
The Viking UU is Berserk, not Berserker. Arabs is Ansar Warrior, Ottomans (listed as Turks) is Sipahi (misspelled in list); Carthage is Numidian Infantry (note Infantry and NOT Cav.)
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