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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:21
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MP always has and always will be a rush to kill the other person. The only people who don't play that way are the rookies that play on large maps, deity, etc. to slow the expansion and overall game down. It would be really cool if they incorporated RTS style rushes into Civ3. I think that's the best thing that could ever happen to civ3. Even in civ2 there were rushes. I was best known for my horserush and it I made it the standard of play. The explorer rush and knight rush were all great rushes. But in civ3...I don't see any rushes that can be done. The techs come too slow and defense is so damn easy on civ3. They really really need to put in double movement or they'll unbalance the game with the double production and single moves. They will be truly be incompetent if they just leave it at accelerated production without accelerated moves. 2x2x was always the most common form of MP. So many things can go wrong with MP and I don't have confidence in Firaxis/infogrames to keep them from happening.
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:21
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quote: Originally posted by HappySunShine
MP always has and always will be a rush to kill the other person. The only people who don't play that way are the rookies that play on large maps, deity, etc. to slow the expansion and overall game down. It would be really cool if they incorporated RTS style rushes into Civ3. I think that's the best thing that could ever happen to civ3. Even in civ2 there were rushes. I was best known for my horserush and it I made it the standard of play. The explorer rush and knight rush were all great rushes. But in civ3...I don't see any rushes that can be done. The techs come too slow and defense is so damn easy on civ3. They really really need to put in double movement or they'll unbalance the game with the double production and single moves. They will be truly be incompetent if they just leave it at accelerated production without accelerated moves. 2x2x was always the most common form of MP. So many things can go wrong with MP and I don't have confidence in Firaxis/infogrames to keep them from happening. |
well, there's the chariot/horseman rush , the warrior rush, the archer rush
and my favorite: the swordman-rush.
iron working is a quickly reached tech (AI first goes from bronze working, buy it, build loads of warriors, get iron, build barracks, upgrade... and take city by city ;-) ... it even works against the greeks, allthough the swordsmen-loss is a lot higher
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HappySunShine
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The Sunshine State, where else?
Jul 2002 time: 00:21
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quote: Did I ever say that you sucked? No. I said you needed to get better. AT CIV III. Please note that there are three I's there. And I said to stop whining. |
Shut the **** up fanboy. I have yet to even lose a city to the AI so I guess you really have no idea what you're talking about. I have read most the strategies in the civ3 forum and they are a joke. The only person that seems to have any competence in there is Velociryx.
"well, there's the chariot/horseman rush , the warrior rush, the archer rush
and my favorite: the swordman-rush.
iron working is a quickly reached tech (AI first goes from bronze working, buy it, build loads of warriors, get iron, build barracks, upgrade... and take city by city ;-) ... it even works against the greeks, allthough the swordsmen-loss is a lot higher"
The idea of a rush is to hit very very early. Rushing in civ2 started in 3500BC. A warrior rush is completely stupid. That would never ever work against a human. The chariot/horseman rush is the same as it was in civ2...just way slower. And again, the idea of a rush is to harass and slow the opponent down while picking off the weaker cities as you gain a tech and city lead. That means you need to have few losses in order to execute it correctly. There are rushes in civ3, just alot slower and with the random combat results alot harder to execute. You can never really say for certain what will work and what won't until MP actually comes out. But I have my reservations and doubts. Here is the other reason 1x moves are bad for rushes:
With a movement rate of 1 for warriors, it takes a longer time to get to the enemy. So you're building warriors first BEFORE your settlers, the enemy is building settlers and as he sees you coming with warriors can simply buy or build a few before you ever get there. That also means that you have to stand by the city before you attack. It's very easy to counter attack 1 move units. That's why rushes are always best done with 2 move units like chariots/horsemen or knights. Now the warrior and swordsmen rush may work against the AI, but you have to remember that in MP you're playing against a human that is 1000 times better than the AI. As for horsemen, there is really no point in even attacking cities with horsemen, it's better to capture workers, pillage, and harass the enemy. The difference in civ3 though is that you aren't really hurting the enemy by forcing him to throw down a few spearmen since settlers take a size 3 city to build that means you need to build something while the city is growing. In civ2 however they only took 1 so if you forced an opponent to defend too much he lost expansion time as well as production since the rusher doesn't have to defend any of his cities and can do nothing but produce settlers. Is this a bad thing? Maybe, maybe not, but it certainly takes a very key aspect of rushing away.
So in conclusion, yes there are rushes in civ3, but they are much weaker and slower.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:21
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When this thread began to degenerate into name calling, I intentionally stayed away from it. I was tempted to reply when my name appeared in the discussion, but decided against it. I have no desire to participate in any sort of flame war, but I *do* have something to say with regards to strategy.
Players who rely extensively or exclusively on rushing to win their games are essentially a "one trick pony." That's not opinion, btw...that's simply the way it is.
"The-Rush" has got to be the MOST linear style of wargaming that ever was. Strategic? Not a chance. Tactical? Absolutely. The rush is PURE tactics and not one whit of strategy. It's main, most compelling strength?
It works.
Absolutely no denying that. But to equate rushing with strategic brilliance is....I....there simply are no words for that. Suffice it to say though, that the notion is incorrect. Rush tactics have as much to do with strategy as dryer lint has to do with Moon rocks.
Players who excel at rush tactics can rack up HUGE numbers of wins against players who aren't so good at the tactical nuiances of rushing. This has nothing to do with strategic brilliance either. What it means is that the player in question is really good at rushing.
Nothing more. Nothing less.
That Civ3 is less prone to linear Rush tactics is, IMO, a very good thing. I do not believe it was intended, nor the result of any masterful planning by the game's designers, but it is nonetheless, a good thing.
There's a difference between Nathan Bedford Forrest's (strategic) axiom of "getting there the furstest with the mostest" and the Rush game's desire to build an attack force with all possible speed and go hurt someone.
Rushing boils the game down to two elements: Cities = Factories (for the purpose of producing more factories and troops), and the troops themselves, to go ding the other guy's factories. That's all.
That's.....dull, in my opinion.
-=Vel=-
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Capt Dizle
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Well, if you care to think about it the rush is gone. Civ3 will be more power based. IMHO. Even if you have double movement you still have the inability to use enemy roads and rails. Counterattacks in friendly territory will have a big edge in mobility. Catapults and cannon are weak and slow. Not good for offensive use against cities, better used on defense against attacker in the open.
And then the unlimited railroad movement essentially triples the defenders firepower. It may take a double team to take out a good player.
Also, in certain parts of the game defense is better than offense, like in real history. Limits the rush opportunities. This game will be won with mass not velocity.
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Capt Dizle
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Well, you are gonna have to bring vet warriors or you will lose 2 or 3 warriors for each defender you kill. And worse if the defender has spearmen.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:21
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The below is simply one person's opinion. Might not be for everyone....
In my mind, what'd be REALLY great to see in MP is a game that had a staggering array of choices available to the player that led to really quite different styles of play. In the ancient age, for example, wouldn't it be cool if you could pick from among any of these "basic approaches" to start the game: (basic approach = a set of tech research beelines or the acquisition of other in-game abilities that accomplish a specific goal)
* Pure offense - kept in so the rushers won't feel totally alienated, and because there IS some historical prescedent for it....Mongols and Huns, to name but two. No bonuses or penalties for building infrastructure, LOTS of powerful offensive weapons, minimal defense.
* Engineering brilliance - a string of tech beelines/in game abilities that allow you to build city improvements at a discount. Medium defense (engineers can whip up all sorts of traps, contraptions and surprises to help with defense), little offense.
* Technological brilliance - strong research game in general, but correspondingly weaker in several, if not every other area, this branch has techs that give free techs, wonders that help research, and all sorts of stuff, but it requires mercantilism and trading with others to make this ability pay off in terms of being able to defend yourself properly.
* Stalwart defense - Defenders every bit (and more) ferocious than their offensive counterparts. This is Ghengis Khan's worst nightmare, times three.
* Mobility - lousy attack and defense, but fast.
These, of course, could be mixed and matched in any number of combinations for even greater variance (and the above is just a very short list....there are TONS of other things we could add to this, but you get the idea).
Numerous equally viable ways of playing the game.
What path to persue?
THAT would be a bada$$ strategy game....
-=Vel=-
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