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Capt Dizle
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Ah the joys of repetitive drills. We just turned out our 10th warrior general. What was the time. 14:32. Not acceptable, we must get better. 12:00 is doable. Run the drill again.
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Capt Dizle
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He sees me posting and figures the odds are pretty good this thread will at least have to be closed soon.
Right Ming?
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Capt Dizle
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Good point Ming.
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Capt Dizle
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Vel, the UUs will have to be turned off man.
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Capt Dizle
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quote: Originally posted by DrSpike
I really don't see how you guys can claim rushing is going to be harder here then wax lyrical about how you're going to mass warriors.........a strat that would pay no dividend in a game like civ2 where rushing is allegedly easier.
The stacking, the support, and the more random combat _all_ point to more tactically oriented style games. Please tell me why rushing is harder in civ3MP. |
1. Movement restrictions in enemy territory.
2. Can't use howitzers with blitz on enemy railroads to run the board.
3. Bombard (and air) units can't kill units and allow paratroops to capture cities.
4. Airports have been toned down a bit.
5. Good defensive unit values, good defensive modifiers (terrain and city based)
6.Can post unit on mountains and see further for early warning.
7. Conscription and mobilization favors the defender who has shorter line of reinforcement.
8. Radar towers?
9. Artillery auto fire will be a meaningful factor.
10. We might get some partisans in PTW, I hope.
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Bleyn
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All this talk of rushing in MP puts me in mind of one thing. And that is that I am so very glad my favorite MP games are ones were rushing is almost completely impossible. I don't say completely impossible because someone would probably find a way to do it.
The games are Firaxis's Gettysburg, and Talonsoft's Battleground series (The Napoleonic Wars ones are my favorites). Essentially they are games about the art of manuever. Putting the right forces in the right place at the right time to break the fighting spirit of the enemy.
I for one am glad that rushing may be much more difficult in Civ3 than it was in Civ2. I don't like rushing. I consider it the most simplistic tactic anyone can use. It probably takes AI programmers all of maybe half a day to teach their games to build a giant mass of units as fast as possible and throw them at you until they win. It probably takes them months to teach the games to perform scouting probes, feints, and other more subtle manuevers to keep you off balance as to where the real center of mass is and where your defense and counter-offense should be.
And if I'm going to lose a game to someone else, I would much rather it be an enjoyable one where I can say afterwords "I really thought you were going to come at me from the north with your Cavalry. I never expected a sea-ward invasion from the southwest." or other words to that effect. Not "Well I guess it is pretty hard to win against 500 warriors coming at me head-on."
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