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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:21
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Here's why you should vote for me, Jonny, as your new IE minister.
As many of you know, city building is a very important aspect of Civ. I, being an experienced Civ player, will try to build cities in good, efficent, beneficial, and prosperous places. I will build cities that are assets to our civ, not disadvantages. However, now that the game has progressed a bit, there is more to good city location than just a location with good production. We must build cities in places that will give us luxuries and strategic resources, which are of tremendous importance to our civ. We also must build cities near our enemies, even if they are unproductive. These have several benefits. First, they allow us to slow down/prohibit the expansion of other civs. Secondly, they can be used as staging grounds for invasions. Finally, should we decide to build up our culture, espically in the border cities, it would increase the chances of culture-flipping some of their cities to us. City building can make or break a civ. I plan to make Apolytonia great, not break Apolytonia.
Of course, there are other things involved in being a good IE minister than just city building know-how. For example, I always try to listen to and poll the people, which is very important in a democracy such as ours. I will rarely, if at all, take actions without asking the people first. Since this is a democracy, I plan to include the people as much as possible.
Also, you can be assured that party politics will not affect my actions as IE minister. I won't ever ignore some people's ideas and automatically accept others just because of what party they are in. That's just plain silly.
So, if you want a great Apolytonia for you and your children and your grandchildren (and so on), then vote for me, Jonny, for IE minister. Thank you.
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Sheik
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Are you for colonizing Uber Isle? If so when would you like to do it.
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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:21
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Here's my expansion plan:
The following picture shows the three possible city sites I see. But first, a descripition of the sites:
Site 1 (West-Northwest of Del Monte): It's near some grassland-shields and plains, so it will give us some production. It's also near desert, which is one of the places where saltpeter can be found. If we don't have any saltpeter, we will be at an extreme disadvantage going into the mid-game. It's also a good place to stage any offensives against the Greeks.
Site 2 (West-Northwest of Boston): Along a floodplain and river, offering lots of food for growth. This would also provide a link between Boston and Chicago once we capture them, giving us a way to expand into the Ivory Coast. It's next to more desert (saltpeter). There is also an iron NW of the city site.
Site 3 (North of Boston): It's surrounded by plains, offering no real growth possibilities until irrigated. However, if we built up culture here, we could possibly culture flip a German city. It could also be used as a staging ground for attacks against Germany.
Here's the Picture:
Of course, to ensure that we would be able to settle at these sites, we should probably build settlers as soon as possible to keep other civs from building there first. With so many neighboring civs though, this can be hard. Also, please note the Persian settler/warrior stack near "Thebes."
In the long run, I'd like to expand toward the Ivory Coast, and also to Uber Isle. Of course, I don't really want to expand to Uber Isle until we know what is there first.
I'm pretty sure that there is a settler of ours that is already on it's way to a city site. I will let it continue to go to it's destination and build there. Of course, I haven't figured out where it is going yet. 
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Will 5001
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UK Ex - Imperial Expansion Minister
Apr 2001 time: 05:21
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The FP and palace jump aren't directly related, but i do agree with palace jump to minimise corruption. I have to disagree with Jonny and state the Uber Isle is a MAJOR priority, even if the land is not very productive, it is of extreme military strategic importance. If a rival powerful civ can estabilish itself so close to the heart of Apolytonia, it wilol see the death of many fine Apolytonian soldiers. It could serve as a naval base in future conflictsand if a rival civ is allowed to get there first, an invasion force will not take long to reach Apolytonia, therefore, in a war it will be a priority, I have no doubt that we can capture it, but it will be a severe drain on our resourses in the event of war. If the land is fertile and productive, that will be great, but in the interests of our own defence, we need cities on Uber Isle.
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Jonny
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Nashville, Tennessee, USA
Nov 2000 time: 23:21
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My Updated Expansion Plan:
Well, the Germans have built Hannover at site 3 and the Americans have built Washington at site 2.
That leaves Site 1, the Ivory Coast, and Uber Isle.
I believe Site 1 still remains a high priority for the time being. We must get a settler there soon, however, or some other civ will get there first.
If we build there, that leaves Uber Isle and Ivory Coast.
It could be risky to build at Ivory Coast. It's a long way away and right in the middle of Greek territory. Building there might infuriate them. Of course, by the time we could get one of our settlers there, the Greeks probably will have already built there.
That leaves Uber Isle. We are probably the only ones that know of Uber Isle's exsistance, so there are not AI settlers trying to rush there. Now that most other options are disappearing, I believe we should build there before some greedy AI civ.
So, in order, we should build at:
Site 1
Uber Isle
Ivory Coast
Picture below:

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