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player1
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Belgrade, YU
Sep 2001 time: 06:21
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Core of the problem:
It's realy not a flip itself, it's lost units during that flip (and that can be lot of units). Sometimes it kills suspension of disbelief if you lose so many unit just for "culture flkup".
A twaek:
Instead of killing all units, flip should kill 3-5 units (should depend from several factors, like city population).
If city had less then 3-5 units, it should be same as before (no change).
If it had more units, it should lose just 3-5 units and NOT flip.
You should get message that there is a rebbelion in city and that your generals don't know how long they can hold out.
Of course, every next turn you'll lose another group of 3-5 units, exept if you put in even higher number of military units (and thus prevent flip), or pull remaing troops out of city (in that case city flips, but you keep some forces).
Newly fliped city should then get several free units to prevent quick retake.
(and units you pulled out, should suffer from ZOC bombarding while pulliong out)
P.S.
If Firaxis implements something similar to this, I would find culture flips to be enjoyable part of Civ3 game.
For know, they are just irritation (losing 10 units and an army due to flip).
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Zanthis
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I think that resistance for captured citys should still be dependent on culture, but last alot longer. Rebelling citizens should have a % chance each turn of damaging garrisoned military units or destroying military and cultural improvments. I think this would more accuratly represent the difficulty of occuping foreign citys, especialy those of people with a strong sense of nationality and pride (in games terms "culture").
Through out history, conquering territory has often been easier than keeping it (just ask Alexander the great, the Romans, the Huns, the Monguls, Neopolian, the British, the Nazis, the Soviets, etc, etc.....) In the game however, the opposite is true.
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Coracle
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quote: Originally posted by Pythagoras
I like this idea, I can imagnine your troops fleeing an angry populace forced to retreat to your side of the border.
The surviving units should possibly be damaged, maybe in the red, and would need to go back to base ande heal up before any offensive action. |
Yes, yes.
I've said it for months. Disappearing garrisons is ridiculous and a mockery of history. If Firaxis INSISTS upon forcing this flipping stuff on us the least they can do is have a system where units are EJECTED, with damage, AND are not alowed to attack for a few turns.
This would eliminate the concern of the ejected garrison marching right back in.
But since Firaxis has said NO MORE PATCHES, and since they refuse to do anything about it in PTW, I won't be getting PTW.
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FrantzX
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Is that a promise?
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