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erikmistal
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I looked at the screenshot if the space battles, and to be honest, they look really bad. there is hardly any detail. These aren't finalised graphics... are they?
I'm not trying to sound rude or mean or anything, but they look like they're from games made 4 or 5 years ago. There's no star background, and the planet looks all pixelated, etc.
other than that this game sounds incredible. I think i'm going to get it when it comes out.
Erik
Last edited by erikmistal on 11-08-2002 at 06:34
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Aqa
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Espoo
Aug 2002 time: 07:21
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At least Rantz (art director) posted on the "official" forums that the battle graphics were far from finalised. Can't imagine why they post so outdated pics tough...
Just downloading the vid... And I hope that the game will run on my PII450, or I'll have to buy a new computer soon...
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erikmistal
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quote: Originally posted by Aqa
At least Rantz (art director) posted on the "official" forums that the battle graphics were far from finalised. Can't imagine why they post so outdated pics tough... |
YAY!!!
Thank god!
I'm being completely honest when i say that those graphics are on par with 1998 games. releasing a game with those graphics, even if the game is not entirely graphics based like this one, is wrong in every sense of the word.
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In case you haven't noticed.
This is a strategy game. You will not be able to direct anything less than a fleet in the battle screens. I don't even think you can direct a fleet to fire, just merely change the fleets orders and conditions of battle.
The whole point is to design your units/ships so that you have a fleet that follows tactics that the units/ships were designed for. You should not have to intervene in the battle to affect the outcome, if you have done a good job of designing the ships and composing the fleet and giving the fleet orders.
So all you arm chair generals, this might not be the game for you.
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Aqa
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Espoo
Aug 2002 time: 07:21
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quote: Originally posted by Carver
That's what I did for Civ3, my AMD K6-2 couldn't handle DirectX v8. The crazy thing is I don't even play many computer games other than Civ3, MOO3 (when avail), SimCity, Warcraft and I might buy pc Madden. Other than that my computer is just internet machine and word processor, something any computer can handle. |
Well my computer can handle civ3. Only big maps and many civs are problem as AI moves takes a lot of time. But I'm planning to buy new computer, XP2000+ or P4 2ghz, haven't decided yet which.
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quote: Originally posted by Grumbold
All I saw from the movie was a fleet of missile ships firing salvoes and a fleet of beam ships zapping them. The missile ships didn't seem to want to stay out of beam range and the beam ships didn't seem to care about dodging the missiles. It looked like a static duel at 20 paces utterly devoid of strategy or tactics. Perhaps you would care to point out whose strategy was working and whose was not? |
The following is from the Space Combat Data Dump:
quote:
Before every space battle, there is a "planning" segment where both sides select their strategy in approach and intensity to the battle (among other things). Essentially, it is "the plan" your forces go in with. Your job, as Grand Admiral on-the-spot, is to watch the plan develop. (A common military axiom is that "no plan survives contact with the enemy.") So you need to keep an eye on things and be ready to make adjustments if you feel they will help you achieve your goal in that battle.
No, how rapidly your Task Forces and their individual ships respond is a function of many things, including training/doctrine, Leadership, and morale. Of course, if the enemy is shooting at them, that has a deleterious effect on implementing commands, too (except the "withdraw" command, of course!)
When you look at everything that will go into a space battle in MOO3, you'll see that is hasn't been done this way before, so I can't really give you another design so you'll have a frame of reference. A battle is something you first PLAN and then ORCHESTRATE. Think of what Yamamoto or Nimitz was feeling, and that's the kind of experience we're shooting for at the higher level. (Of course, you can also get down and watch a couple of Task Forces going at it and see the spectacle. It will not only on be an amazing light show but, as previously mentioned, darned informative because all of the effects have a concrete game meaning in terms of firepower, damage, etc.). |
Hope that helps.
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playshogi
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The Space Combat Data Dump was written by Alan Emrich, who was "let go". Everything he wrote sounded great, but it's almost the end of the 3rd qtr 2002 and substantive info from QS has dried up.
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gramians
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Toronto Canada
Jul 2002 time: 00:21
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I have literally been waiting years for MOO3, just like the majority of you. And each time the date got put back, I tried to convince myself that it was just so that all the cool stuff they were putting in it needed to mesh better. But seeing that space battle scene... well it looks like it was written by a retarded monkey on a C64. To me, it looks like more like a pinball game then a battle.
I hope they have secretly ditched that code and started over. QS can have my $80 in December, November, or whenever the game is fixed. But if they release it in "September-ish" looking like that... well I'm not about to pay $80 for space-pong.
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