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Static Universe
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I find LoCs useful because they can capture bases, which is good for mopping up out of the way seabases.
Plus, they never have to refuel, fully heal in fungus, don't need support in fungus (I think), can only be attacked by SAMs or interceptors, and can move across any terrain quickly.
Playing as the aliens, I like to keep a group of 4-5 around because so many sea colony pods get generated when you take a base (if you aren't using gas). LoCs can scout around and find any that escape.
Unfortunately, they come pretty late in the game when most psi users are overshadowed by the human weapons and abilities.
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Mongoose
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Harrisburg,PA USA
Apr 1999 time: 00:21
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quote: Originally posted by Static23
...can only be attacked by SAMs or interceptors... |
Not true. Any ground unit can attack (and sometimes capture the native variety!) a LoC over(on) a land square. I'm pretty sure that naval units can likewise attack LoCs over(on) a sea square. I don't recall what the effect of a land unit attempting an attack over(on) a sea square, probably requires SAM to do so. Likewise probably with naval units attacking one over(on) a land square.
The only part of the quoted statement that is generally true is that LoCs outside of a base (like any SAM chopper) can only be attacked by air with a unit similarly equiped with SAM capability.
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Capt Dizle
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This brings a question to mind about gravships. Air units but can they also be attacked by land or naval units like locusts?
One thing about gravships is that unlike locusts, they can capture multiple bases on one turn. Capture ends the locust's turn, but the gravship can capture base after base after base. Kinda neat since their range is what? 24?
Of course one hardly ever uses gravships except in custom challenge games where the AI is souped up and a military conquest is the only victory condition.
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Capt Dizle
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One nice thing to have is a dozen elite cruiser foil probes when you have built the MCC.
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Capt Dizle
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Well, I could be wrong. I am mostly drunk when I play.
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Capt Dizle
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Come to think of it, I am almost always drunk. As a rule of thumb you should take my comments with a shot of bourbon.
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Static Universe
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I'd like to make it known that I never play drunk, eveb though I an pretty drunk right now.
Capturing a base never ends anythings turn. Attacking does!
In all the years I have played, I have never built a gravship. At the moment, I find that very odd.
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Static Universe
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quote: Originally posted by Mongoose
Not true. Any ground unit can attack (and sometimes capture the native variety!) a LoC over(on) a land square. I'm pretty sure that naval units can likewise attack LoCs over(on) a sea square. I don't recall what the effect of a land unit attempting an attack over(on) a sea square, probably requires SAM to do so. Likewise probably with naval units attacking one over(on) a land square.
The only part of the quoted statement that is generally true is that LoCs outside of a base (like any SAM chopper) can only be attacked by air with a unit similarly equiped with SAM capability. |
Paragraphs 1 and 2 seem mutually exclusive. Please clarify.
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:21
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He's drunk, that's all.
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Capt Dizle
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By God I checked and you guys are right. When playing sober LOC's turns do not end when capturing a base.
What other unit's attributes change like that when the human is sober?
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