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Blake
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Brainfallocatione
Oct 2000 time: 17:21
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Oh yes, the humble former. Where would we be without it.
I use formers offensively a lot, like raising land bridges and laying magtubes up to enemy cities.
As far as favourite military units go (based mostly on effeciency)
Elite Infantry 8-1-1 or 13-1-1*2
"Freedom Fighter" 4-1-10, sutible for all forms of harrassment like plinking formers, bombing sensors, ZoC blocking, and costs just 2 rows. Mmmmmm.
And lets not forget the 1-1-1, Police, Clean which keeps captured cities under control, and the 1-1-1, trained, drop which can be dropped then upgraded in the same turn to minimise drop damage (if upgrading to something with a better reactor).
So all my favourite units cost either 2 or 3 rows 
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The Bloody Baro
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1. Cloaked String Drop Shock Troops.
2. Drop Probe Teams
3. Gravship Formers
4. AAA Stassis String Battleship
5. X Death Sphere with Empath Song [ULTIMATE WORM KILLER]
Note: Order does not show preferance
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The Bloody Baro
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Well The IOD [isle of deep for our less SMAC lingo literit friends] is good for that role, however I'd rather take the time to build an AAA string battleship and transport.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:21
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Death Sphere? Whew not even i in my Long Games get to get those Beasties :=)
Bestweapon Bestarmor Inantry Drop Clean does teh Job If he didnt get CA
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:21
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I'm quite fond of IoD's, and even fonder of Locusts, and I use Foil Probe teams, . . . . . but . . . they are all quite expensive for what you get. When it comes down to getting the job done cheaply and quickly, good old cheap basic transports, perhaps with enough armor to make the trance ability free or else with a cheap defense-only ship as escort seem to do the job better. If you don't build the IoD's or Locusts with the appropriate morale boosting facilities and/or NL combat enhancing SP's, they are extremely weak and have trouble standing up to their native counterparts, not to mention an MP opponent with Empath units or who uses artie on them.
The Foil Probes suffer from the morale problem too, unless you build them at a Navy Yard and/or with a Bioenhancement Center - and if you have those things, you could probably go a step further and make them Cruiser probes, for an extra couple of moves.
Being Sparta and/or having a good Green rating addresses these problems to a great extent, but by the same token, not being Santi and/or running Wealth will make your units into real Walter Mitty types, enough to turn Blakes "freedom fighters" into "freedom flitters", especially if he built them without Aerospace Complexes.
So I guess I have to nominate the old 1-1-3 Foil Transport Armada (with mighty 1-3t-4 escorts) or the all in one combined version 1-3t-3 "freedom flotilla" model.
Another good cheap versitile guy is the 4-1-2 Impact Empath rover, preferably built with a Command center (or better) and upgraded with a monolith. Later on, it could be upgraded fairly cheaply to add effective SAM capability. Its cousins at sea or in the air are also useful for making money off of or impressing/shanghaiing native life, but you might want to add trained or upgrade them from a trained shell to boost their starting morale unless you have NavyYards/AeroSpaceComplexes and BioEnhancement Centers lying all around.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:21
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Yesterday I spotted the Most Strange Unit ever:
(Spartan AI): Impact Foil Fungicidal
Hu?
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