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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > I think I know how to place rivers and huts through slic!
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Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:21
  Old Post 11-08-2002 06:31
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#1 Report this post to a moderator
I think I know how to place rivers and huts through slic! Full PM-box? Change here!

I know this for a long time. Since the time i had started to work in the BlueO's city expansion. While editing the code I've noticed that the terrain 32 and 33 always placed a river and hut respectively through the scenario editor.

At that time I saw this thing as a annoyng bug.
I few minutes ago I read the "Eye candy idea" thread. And a something told me "damn, we cant place huts in the game. There isnt the apropriate function" at the same time another voice said " Oh yes we can!!!"
The whole thing opened my mind to the use of this so thought to be bug.
I think we can use

code:
Terraform(tmpLoc, 32)

to place rivers and
code:
Terraform(tmpLoc, 33)

to place huts

I did not tested this yet and i will only have time to test this tomorrow. If anyone wants give this a try i am going to be very thankful.

centrifuge is offline centrifuge
Prince
USA
Apr 2002
time: 22:21
  Old Post 11-08-2002 12:13
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#2 Report this post to a moderator
Re: I think I know how to place rivers and huts through slic! Tired of ads?

quote:
Originally posted by Pedrunn
something told me "damn, we cant place huts in the game. There isnt the apropriate function" at the same time another voice said " Oh yes we can!!!"


Pedrunn, have you thought about getting help for all of these voices in your head? ,

Sorry, I couldn't resist but I really hope it works .

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:21
Post  Old Post 11-08-2002 17:50 Visit Martin Gühmann's homepage!
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#3 Report this post to a moderator
Lose 30 kilos (of popups)

Everytime I placed rivers over the terrain tile menue in the cheat editor I got rivers that weren't linked probably. I think this wouldn't give the terrain bonus of rivers, too. But of course you have to try it. I think you can only place rivers like this if you have a terrain in your terrain database that has the according database index and is associated with the graphic.

For the huts, you can put the graphics on the map, too. Here without any problems conerning the look. But the question is here a hut placed like this would it work like a noemal hut or would it be just a map decoration. I know you can use the graphic for a tile improvement.
-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:21
  Old Post 11-08-2002 17:58 Visit J Bytheway's homepage!
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#4 Report this post to a moderator
Suffering from ads?

Voices in the head are a sign of a healthy imagination .

Sounds like a good idea, I'm eagerly awaiting your results .

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:21
  Old Post 11-08-2002 17:59 Visit J Bytheway's homepage!
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#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Martin Gühmann For the huts, you can put the graphics on the map, too. Here without any problems conerning the look. But the question is here a hut placed like this would it work like a noemal hut or would it be just a map decoration.


Even if it didn't behave correctly you could simulate the behaviour - though it would of course be prefereble not to have to.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:21
  Old Post 12-08-2002 00:22
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#6 Report this post to a moderator
Support Apolyton buy from Amazon

yeah... we can havve huts randomly apear when a civ's wiped and when cities (even size=1) are burned (but not enslaved)

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:21
  Old Post 12-08-2002 07:51
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#7 Report this post to a moderator
Re: Re: I think I know how to place rivers and huts through slic! Support Apolyton, buy Alpha Centauri

quote:
Originally posted by centrifuge
Pedrunn, have you thought about getting help for all of these voices in your head? ,

You got me here.
quote:
Originally posted by J Bytheway
Voices in the head are a sign of a healthy imagination .

hah . of genius and crazy we all have a little, dont we?

back to work:
quote:
Originally posted by J Bytheway
Everytime I placed rivers over the terrain tile menue in the cheat editor I got rivers that weren't linked probably

Yeah, you are right
quote:
Originally posted by J Bytheway
Sounds like a good idea, I'm eagerly awaiting your results .

Sorry but it will have to wait untill tomorrow. I had no time today. I only had time to test it without having a terrain DB in the terrain.txt. This way i could not get it to work what really makes this udea inviable (who will want to add eight new terrains just to have this feature?). Yet i am trying again tomorrow. My sleep may have affected the testing

quote:
Originally posted by J Bytheway
Even if it didn't behave correctly you could simulate the behaviour - though it would of course be prefereble not to have to.

The major problem is that the tile has to be created inside any civilization border.

PS: Before rumors start to spread I wnat to clear that I am not crazy ok. You can ask the little elves who sleeps under my bed.

Last edited by Pedrunn on 12-08-2002 at 07:57

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