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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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I am planning on making a world map based scienario. There would be 5 or 6 civs each with 5 cities with 3 pop no improvements and no extra advances. This will use standard files so no need for painstaking mod loading. Please sign up if you intreasted. and give Civ name and leader. I am unsure of how to spilt up the world as of yet so any ideas would be usefully.
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Ok good to have you Arthur.
I also need to know where you are from or when you check your email most often.
I don't suggest any other players to be either French, Spainish, Greese, or Roman since they would be very close to Germany.
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Jon
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Hi Shavlor
I'll take a crack as the Japanese.
Name Jonihito
The rest of my details you know.
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Keygen
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Athens, Hellas
Jan 2000 time: 07:12
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No Greeks? Damn, I'll take the Americans then. I should be President Keygen of the Americans.
Yes that's right, I'm in. ;-)
Send the map to be able for any suggestion.
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Ok good to have yoy Jon and Keygen.
I am hoping for one more player. I am wanting to be the Brazillians but I will give it up to anyone else. I think if we get just one person they should be in Africa. So that each person gets their own contenet.
Questions:
Do we want any AIs?
Do we want any Goods?
Do we want any Goody Huts?
Please answer these questions either by email or post.
Keygen I am going to use the Apolyton map but not the Apolyton mod. Once we get one more player I will make the map and send it out.
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Jon
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Hi Shavlor
My votes are:
No AI
Yes Goods
Abstain Goodie Huts
I'll go with the flow on all.
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Ok before anyone else tries to join we are full. I really don't want more than 6 players the game always crawls. Now the votes for the goods and goody huts and AIs.
My Votes:
AI: Yes
Huts: No
Goods: middle
Note on Goods: Since this is not a random map I will be placing the goods. I will try to balances them out and make them semi-realist.
AIs:
4 No
1 Yes (I thought it would be fun but...)
1 Undecided
There will be no AIs
Goody Huts:
2 Don't care
2 None
2 Undecided
I beleive that there shouldn't be since too many times I have seen people get extremely good techs and get a hugh advantage.
Goods:
3 middle
1 max
1 yes
1 undecided
If you haven't voted yet then please do so soon or if you wish too make coments then please do so soon.
Mobius Since there is already some one in europe I was wondering if you would be so good as to switch over to Africa.
I am now making the world map placing Mobius in Africa. I will then send it out to each of you for question. If you want a different location of cities more goods blah blah blah then please post here or email me. In the situation of different locations use either modified screen shot or a changed map. in both cases you will have to email me the changes.
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Ok the scenario ver 0.1 is made and sent
A few notes about the scenario.
First: there will be one phalanx in each city. I didn't put any units in in case people wanted their cities moved.
Second: If anyone doesn't like where I placed a city I am willing to move it as long as you show me the new location and it is in the near vacinity.
Third: there already was goods on the map so I simply left the goods as they were.
Fourth: there are no goody huts right now but if the majority desire them they will be added.
Fifth: The play order is as follows and can be changed if nessicary (obviously before we start)
1 - Shavlor - Brazilains
2 - Arthur - Germans
3 - Keygen - Americans
4 - Krzysztof - Assyrains
5 - Mobius - Zulu
6 - Jon - Japanesse
Sixth: Some more voting is nessicary.
The votes are as follows:
1: what difficulty level? (I was thinking king or Diety)
2: Any barbarians?
Last note: Even if you if you think the cities are in fine location and everything else is fine I suggest that you look at the land closely and maybe try playing aggainst the AI to get a feel for the land. Make sure you plan where you are going to be building your next couple of cities. Also there is no grace period whatsoever so if you want to you can attack your neighbor immedately. I would not suggest this since production is very useful early on in the game and units cost production.
If any of you have any input please post or email me.
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Jon
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I would prefer Deity but I will take what I'm given.
As there are no Goodie Huts I definitly vote no to Barbarians. All pain - No gain.
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Jon
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Superb map and this is the second time in a row I've been given utterly lovely terrain!!!
I've sent you a post with a jpeg atached showing the only alteration that I would like and that is the movement of Edo by one square up the river to avoid overlap.
I seem to have already made a considerable leap towards the colonisatiion of China! Good thing too as without any ocean going vessels I'd have been right up the creek else! I guess I should have thought of that one before going for the Japs?
I'd like Edo moved but if it's too much hassle then no worries. I just love the land!! My little orientals will breed like rabbits.
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Ok I have moved Jon's cities and Mobius's cities. I still need to hear from the others.
Mobius I think that no islands need to be added for people to sail to the new world, since longboats can do this job fine. Also triemes can do this job if you go around the north or the south. But I will put this to a vote. Also althrough it would be cool looking to have the hut in easter island, the votes say no huts so far.
Also Mobius in true life Greenland was never green, the Vikings used the name to get immagants there.
I realize that We now need some new voting issues.
These new voting issues are
1: Do we want islands placed in the Alantic or Pacific.
2: Do we want any Wonders removed from the game. I can build them and sink them in a city if that is desired.
My votes:
Huts - no
Diffeculty - Deity
Barbarains - no
Islands - no
Wonders - all wonders in game
Ok now the voting issues.
----votes----
First: AI
There will be no AIs
Second: Huts
2 yes
2 no
2 Don't care
We have a tie here unless some thing changes we will have no huts
Third: Goods
There will be goods I am using the ones already placed
Fourth: Difficulty
King - 1
Diety - 5
It will be Diety (sorry Arthur)
Fifth: Barbarains
None - 2
Some - 2
Lots - 2
It seems that we can't have barbarains
Sixth: Add Islands
Yes - 2
No - 3
Undecided - 1
Keygen we still need you to vote here
Seventh: Wonders in Game
Yes all - 5
No Edison - 1
Sorry Jon but we are going to play with all wonders
Please reply to the new votes and email me if you want your cities moved
PS: I will send out the new map once everyone has replied. Also I didn't make this map it is from the Apolyton mod pack. I only placed the cities.
[This message has been edited by Shavlor (edited April 01, 2000).]
[This message has been edited by Shavlor (edited April 03, 2000).]
[This message has been edited by Shavlor (edited April 03, 2000).]
[This message has been edited by Shavlor (edited April 04, 2000).]
[This message has been edited by Shavlor (edited April 05, 2000).]
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Jon
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Islands = Big No
I know who's sitting across the Pacific!!
Wonders = Don't Care.
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Krzysztof
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Wroclaw, Poland
Mar 2000 time: 05:12
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dif.: Deity
barb.:max
New Votes
islands:yes
wonders:All available
[This message has been edited by Krzysztof (edited April 03, 2000).]
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Krzysztof I need to know if you want any of your cities moved. I am also wanting for Arthur and Keygen.
I have updated the votes above.
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Jon
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On the issue of Wonders I would like to recast my vote to: Don't Care about Wonders except Edison.
I've not yet encountered it in an MPG but I know that SP it is basically a passport to victory and has a very distorting effect on the game. It is very like Leonardo in Civ2 in that you really cannot fail when you've got it and that to me is far too powerful!
BTW, What size is this Map?
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Jon good point, although in SP in usally I am getting science at 3 - 6 turns when I build Edison and it usually gives me the tech when I only need 2 turns left. But that is usally and I can see it doing some thing quite different.
Jon I beleive this is a hugh map. but I don't know for sure. It doesn't seem big enough for gigaintic.
I changed the votes again.
Keygen I still need your input.
Also Krzysztof I still need to know if your cities ae in good location or if you want them moved.
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Shavlor
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Kempton, PA, USA
Oct 1999 time: 05:12
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Well I guess no one every thought to try playing in SP or they would have discovered something.
We can't play with barbarians with out huts.
I can't even add barbarains units since the map will not allow it. I could add extra civs units but then they will need cities to support themselfs. So unless we have huts it doesn't look like we can with out huts.
Actually I will confess I haven't tried adding huts and try having barbarains it might not work either.
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