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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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Any good threads on governments for higher levels? monarch-emperor levels?
This is important choice when you have to suffer 7 turns of anarchy each switch.
It seems everyone goes republic? Democracy is broken for non religious civs? Lets face it war is a way of life on upper dif levels ai always is punking you out.
What about monarchy? I hear communism stinks..
Looking for essays for non religious players on which governments to choose and how often to switch and when.
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Artifex
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Kentucky USA
Apr 2002 time: 05:21
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I haven't been able to locate much info about governments, but the little I did read is that Democracy is broken..unless you are a religious civ. I hear WAR weariness is absolutely brutal under democracy.
I wonder if you get someone to declare war on you, have suffrage...then I wonder if Democracy is viable? I dunno. I think I read somewhere you need police stations in every city, courthouse, marketplaces, banks in every city and also suffrage, then have to have war declared on you. If all that happens then you have 15 turns until your govt collapses due to rebeliion.
I know that my wars last too long and switching back and forth suffering 7 turn anarchies would kill me. I bet the govt would collapse in 5 turns under demo from what I hear..even if someone declareed war on you from overseas and there wasn't anything you could do about it.
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Ijuin
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Tokyo, Japan
May 2002 time: 14:21
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In War Weariness, war sentiment is dependent on how well you are doing in the war. If you are losing the war (losing units or cities), then your people become upset very quickly since it's THEIR friends and families that are being killed / captured, but if you are winning the war (destroying enemy units / taking cities), then your people will experience "war fever" and be happier as the express their patriotism. On top of this is a gradual increase in unhappiness due to all the resources and luxuries back home being commandeered to feed the war effort.
I also think that you get a brief respite in War Weariness when you shift to War Mobilization (that is, the onset of unhappiness is delayed from when you START mobilization, not if you have already been mobilized for many turns before the current conflict--it is the act of ENTERING mobilization and not the state of BEING in mobilization that is relevant).
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