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Main_Brain
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Economic World Center
Jul 2002 time: 06:21
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quote: Others just keep expanding until the end of the game in every game they play. |
Hey u talking about me?
Expand all the Way man all the Way!
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gopher
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I eat my own poop
Dec 1999 time: 00:21
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This is another poll that should be asked after we reach Planetfall and see our environment.
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Pandemoniak
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of Xanadu, French Section of the Apolyton Must Crush Capitalism Party
Jul 2002 time: 06:21
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Being M@ni@c's adversary running for the Director of Terraforming and Elections, I have to explain what my strategy is about. The main line of my strategy would answer to M@ni@c's question by : expand as much as possible, until eternity. But the thing is more complex.
As a basic line, I would expand and claim as much territory as possible. As soon as possible, I'll make 4/5 bases in water, in order to get a "bigger than continental" faction. Once we reached other factions borders, we fill in the blanks with new bases, well protected by already grown up bases. We also push the borders by building bases close to these borders, and we keep growing and growing and growing and expand expand expand.
This is the main startegy I would apply.
Of course, there would be lots of things that would be depending on land specificities, foreign affairs, minerals allocated to terraforming and colonization, etc... All theses questions would be asked by votes.
quote:
eventually you run out of room, or new bases just aren't useful. whats the point of having a size 1 base with no facilities or terraforming in 2300? that's right, none.
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Well, the point is to keep growing. Always more and more citizens.
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Zakharov VII
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I didn't vote because there's too much to factor in, but there are some things I want to comment about.
Definately base distances is an extremely important thing for the first D of TC to address. If initial bases are spread out, we're pretty much stuck with spread out bases (at least, it seems pretty awkward if we've placed bases 5 squares apart squishing them in).
I like fairly close together bases...with about two diagonal tiles in between:
XuuB
uouu
uuou
BuuX
Closer, usually, rather than farther apart. This allows not too much overlap while still letting a defensive unit get from base to base in 1 turn (with roads, of course).
Then, my preference for number of bases, as many as we can fit using this pattern, with a couple sea bases in good (strategic or economic) spots. Later, with Fusion Power and Needlejets, other colonization can take place easily.
I've had one game with 120 bases (on a custom sized HUGE map), but that was just crazy with 15 minute turns. Although, if the pace is going to be pretty slow with decision making, etc, that might not be too bad. We'd need some good organization to work that out without taking forever. We shouldn't get that high, though. At least, in my opinion .
Z
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